Vanilla Basement is an area in B3313.
Description[]
For the most part, this area is unchanged from vanilla Super Mario 64, but there are some changes. The warps are different and have changed considerably throughout versions of B3313.
At the hallway behind the star door, there's a connection with a side hall containing double doors; the water portal is missing. The room similar to the Hazy Maze Cave room in the vanilla game contains a warp pipe rather than the expected metal liquid pool.
As of v0.9, attempting to take the left path in the formerly flooded section, where Toad would be in the original game, warps the player instantly to the Basement Maze.
The area does not have any water at all since B3313 v1.0, and thus, the pillars that would normally drain the moat can no longer be lowered by ground pounding.
Origins[]
The area is taken from Super Mario 64's basement floor area, with some small modifications, along with the music.
Since v0.9, a few changes in the layout itself were implemented.
In v1.0, a texture got changed to make the area look closer to the E3 1996 build.
Stars[]
This area had 2 stars to collect in v0.7 only:
- MIPS could be caught twice in his usual location after getting 15 and 50 stars, respectively.
- Toad could be found in his usual location after getting enough stars.
Warps[]
Two-way[]
- Vanilla Lobby: Enter the basement doors.
- Floor 3B: Go through the star door and enter the door at the end of the hallway on the right.
Leading here[]
- (v0.7) Plexal Basement: In the main section's front side, go through the double door in front of the room with the red-black checkered floor, next to the blue flames.
Leading away[]
- Basement Maze: Attempt to collect the fake star where Toad can usually be found.
- Hazy Maze Cave (empty): Jump into the warp pipe or pool of liquid metal in the usual Hazy Maze Cave room.
- Fire Bubble (B-Roll)/Fire Bubble (Shoshinkai): Jump into the Lethal Lava Land painting to warp to one of the two courses by random chance.
- Chroma Tundra (beta) & Shifting Sand Land (beta): Jump into the Shifting Sand Land painting.
- Vanilla Castle Grounds: Go through the moat door.
- (v1.0+) Flooded Basement: Go through the star door and jump into the hole.
- (v0.7-v0.9) Aquarium Limbo: Go through the star door and jump into the hole. (The player needs the first star from Course 9 for this.)
- (v0.7) Water Land (Shoshinkai): Jump into the Dire, Dire Docks painting.
- (v0.7) Blazing Bully Base: Jump into the Lethal Lava Land painting.
- (v0.7) Shifted Sand Land: Jump into the Shifting Sand Land painting.
- (v0.7) Flooded Hideout: Go through the moat door.
Routes[]
Note that this section lists only the shortest routes to the area.
v1.0.2/UA[]
Castle Grounds > Dark Hallway > Vanilla Lobby > Vanilla Basement
Through Fast Travel:
Beta Lobby B/Beta Lobby D > Plexal Lobby > Vanilla Lobby > Vanilla Basement
Gallery[]
v1.0[]
v0.9[]
Changelog[]
- v1.0
- Changed a few warps.
- Basement no longer flooded, and pillars don't drain the water anymore.
- MIPS removed.
- Changed the wood brick to the E3 brick texture in hallways.
- v0.9
- Significantly changed layout (another hallway, water portal removed, Toads removed, instant warp to Basement Maze added, Aquarium Limbo warp removed, metal liquid pool has been replaced with a warp pipe.)
- Different effects if entering basement at night (8:00pm to 4:59am)
- Basement music may change to Big Boo's Haunt music.
- Fire specter from Lethal Lava Land painting comes out and chases the player, causing a game crash.
- v0.7
- Added MIPS
- v0.2
- Vanilla Basement added
Trivia[]
- If the player enters the basement at nighttime (8:00 PM to 4:59 AM), there is a chance that the music will be changed into that of Big Boo's Haunt. The fireball face from the Lethal Lava Land painting comes out of the painting when approaching it, and relentlessly chases the player. If the player is touched by the specter, a game crash occurs.
- The water can be drained if the pillars are ground-pounded, akin to the vanilla game. If the player returns to the area, it will be again in the flooded state. This was removed in B3313 v1.0.
- The MIPS in Uncanny Courtyard and Vanilla Basement are both assigned to the "Overworld" region, and therefore both will advance MIPS stage 1 to MIPS stage 2 for all MIPS in the game when one is caught for the first time. Because of this, it is not possible to get 4 stars total from both overworld MIPS. The player can only get 2 stars from one or the other, or 1 star from each overworld MIPS. The only exceptions are the MIPS in Crimson Hallway and Wing Cap by the Rainbow Highway as those 2 MIPS are inside of courses and therefore will not advance the MIPS stage when caught. However, they are still affected by MIPS stage advancing when an overworld MIPS is caught. So then, if the player wants to collect every star in the game, it is advised to catch the 2 course MIPS first before the 2 overworld MIPS as the player will lose the course MIPS stars permanently if otherwise, making it impossible to collect every single star in the game.
- The v1.0 hotfix 1 removed the MIPS in the Vanilla Basement to remedy this issue.
- If the player uses Star Display to collect the Toad's star, it does function normally and plays the animation, though it doesn't increase the star count, similar to the star in Dark Hallway. It will send the player back to Vanilla Lobby through the Bob-omb Battlefield (Beta) painting.
- (v0.7) Draining the moat by ground pounding the two pillars in the Vanilla Basement is one of the triggers that presses the Yellow Switch automatically. Conversely, pressing the Yellow Switch will drain the moat automatically.
- (v0.7) Collecting the Toad 1 star in the Vanilla Basement is one of the triggers that presses the Yellow Switch automatically. Conversely, pressing the Yellow Switch will collect the Toad 1 star automatically.
- (v0.7) Collecting the MIPS 2 star in the Vanilla Basement is one of the triggers that presses the Yellow Switch automatically. Conversely, pressing the Yellow Switch will collect the MIPS 2 star automatically.












