3rd Floor (beta)

3rd Floor (beta) is an area in B3313.

Description
Upon reaching the area, the player spawns in a short hallway with a checkered floor. They can then go ahead to find themselves in an area loosely resembling the 3rd floor of the vanilla game with wall textures resembling the blue colour seen in the Shoshinkai build, with 2 holes in the wall and a double stairway leading to practically nothing but the gate between them. Going through the gate presents the player with a junction room with 3 more doors that, in turn, lead to several small rooms. The right side room is remarkable, as its wall colour changes to a bright purple and has two paintings in it, with a side room that contains a hole and a mirror.

Origins
This area seems to be an original creation, inspired directly from the vanilla game in terms of the room layout and the carpet, and from the Shoshinkai build regarding textures such as the wall and possibly the checkered floor.

The music is a variation of the "Inside Castle" theme from the vanilla OST. The pitch and the soundfonts used are both changed.

Leading here

 * The Star: Enter the pipe in the middle of the area

Leading away

 * Test Area 1: Enter the hole in the opening to your left in the main room (with the Shoshinkai wall texture).
 * Test Area 2: Enter the hole in the opening to your right in the main room.
 * Test Area 3: Enter the left door in the junction room and the hole in that room.
 * Test Area 4: Enter the middle door in the junction room and the hole in that room.
 * Test Area 5: After entering the right door in the junction room, enter the left door there and the hole in the front.
 * Test Area 6: After entering the right door in the junction room, enter the left door there and the hole in the back (using the vanish cap, found in the previous room next to the tower painting, to go through the mirror).
 * Test Area 7: After entering the right door in the junction room, jump into the painting with the clouds, up ahead.
 * Whomp's Fortress (beta - A2): After entering the right door in the junction room, jump into the painting with the tower, to the right.

Trivia

 * Entering the area before having caught MIPS prompts you with the Shoshinkai entry message (see List of plot elements).