List of Music Tracks

This is a list of music tracks used in B3313.


 * Every track from the base game is assumed to still be present. Some instruments were changed to be similar to what can be heard in beta footage.
 * As of version 0.9/1.0, if the system clock is past 8 PM, a couple of tracks might have all of their instruments replaced with the "Piranha Plant's Lullaby" Music Box and be slightly slower as well.
 * As of that version as well, some tracks are sped up and slowed down in-game, changing the pitch as well. Examples of this being the songs playing in Bowser's Domain, Corrupted Beta Lobby and Bob-omb Cavern.
 * A spreadsheet documenting all the music tracks (with their in-game hexadecimal values) can be found here.

Music Tracks

 * Super Mario Bros. Theme (Title Screen) Arrangement: "Beta Version"
 * Super Mario Bros. Theme (Title Screen) Arrangement (Area example: Secret of the Plexus)
 * Powerful Mario Arrangement: Negative Aura Wing Cap by NewSupKaizo55 (Wing/Vanish Cap Theme) (Affected by Nighttime)
 * Powerful Mario Arrangement (Koopa Shell Ride Theme) (Affected by Nighttime)
 * File Select Arrangement: "Minor Key Version"
 * File Select Arrangement: "Flipped Upside Down Version" (Area examples: Crumbling Castle, Clockway Internals)
 * Inside The Castle Walls from Super Mario 64 (Affected by Nighttime in some areas)
 * Inside The Castle Walls Variation: "Minor Key Version" (Area examples: Plexal Lobby, Bowser's Castle) (Has a duplicate entry)
 * Inside The Castle Walls Variation: "Peach's Floor Version"
 * Inside The Castle Walls Variation: "+1 Semitone Higher Version" (Area examples: Crescent Castle, Orange Hall)
 * Inside The Castle Walls Variation: "Slightly Slower Version" (Area examples: 4th Floor, Genesis Basement) (Affected by Nighttime) (Slowed down in-game)
 * Inside The Castle Walls Variation: "4th Floor (corrupted) Version" (Slowed down in-game)
 * Inside The Castle Walls Variation: "Funhouse Version"
 * Inside The Castle Walls Variation: "Plexal Basement Version"
 * Inside The Castle Walls Variation: "Ultra Slow Version" (Area example: Floor 2B) (Affected by Nighttime in Floor 2B (Beta))
 * Inside The Castle Walls Arrangement: "Nighttime Vanilla Lobby Version" (Area example: Pink Upstairs)
 * Inside The Castle Walls Arrangement: "Unsettling Version" (As heard in "Super Mario 64: CLASSIFIED") (Area example: Holy Yellow Switch Palace)
 * Inside The Castle Walls Remix: "Nebula Lobby" by NewSupKaizo55
 * Inside The Castle Walls Remix: "Stellar Tower Version" (Affected by Nighttime) (Has a duplicate entry)
 * Inside The Castle Walls + Dire Dire Docks Remix: (v0.9) (Area example: Ruins in the Blood Lake)
 * Wrinkly 64 from Donkey Kong Country 3 (Area example: Toad's Lobby) (Affected by Nighttime)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "With Arpeggios" (Area example: 4th Floor (beta))
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Minor Key Version" (Area example: Toad Catacombs)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Minor Key Version With Arpeggios" (Area examples: His Domain, Clock Hall) (Affected by Nighttime)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Ultra Low Pitched Slow Minor Key Version" (Area example: Bowser's Domain) (Slowed down in-game)
 * Bob-omb Battlefield from Super Mario 64 (Affected by Nighttime)
 * Bob-omb Battlefield Variation: "sm64.z64 Version"
 * Bob-omb Battlefield Variation: "Forgotten Battlefield Version" (Affected by Nighttime)
 * Bob-omb Battlefield Remix: "Minor Key" by ChrisRLillo and wasteofblood (Area example: Cozy Woods, Zany Castle) (Affected by Nighttime)
 * Bob-omb Battlefield Remix: "Different Melody" (Area example: Goomba Hills) (Affected by Nighttime)
 * Cold, Cold Mountain Variation: "Bob-omb Battlefield Melody Version" (based on a SiIvaGunner rip) (Affected by Nighttime)
 * Cold, Cold Mountain Arrangement: "Cold, Cold Crevasse Version" (v0.9) (Area example: Limitless Lighthouse)
 * Dire Dire Docks (Beta) from Super Mario 64 (Affected by Nighttime)
 * Dire Dire Docks (Beta) Variation: "E3 1996 Version" (Area example: Jolly Roger Bay (beta))
 * Dire Dire Docks (Beta) Variation: "With bassline from Vanilla DDD 'Phase 3' version" (Possibly Unused)
 * Dire Dire Docks Variation: "Slow Music Box Version" (Not to be confused with Nighttime version above, although this one can also be affected and become even slower) (Area examples: Aquatic Tunnel, Unagi's Tunnel)
 * Dire Dire Docks (Beta) Variation: "Fabricated Version" (Has a bad loop point and missing notes)
 * Dire Dire Docks (Vanilla) Variation: "Bob-omb Cavern Version" (Affected by Nighttime) (Sped up in-game)
 * Dire Dire Docks (Vanilla) Variation: "Jolly Roger Coastline Version" (Speed and pitch altered in-game) (Uses Phases 2 & 3 Instruments)
 * Dire Dire Docks Arrangement: "Dire Bubble Version" (Affected by Nighttime)
 * Dire Dire Docks Remix (v0.9) (Area example: Midnight Meadow) (Affected by Nighttime)
 * Slider Variation: "Minor Key Version" (Area example: Uncanny Moat) (Affected by Nighttime)
 * Slider + Bowser's Theme + Moo Moo Farm/Yoshi Valley from Mario Kart 64 Arrangement (Area example: Carryboy Farmland) (Affected by Nighttime)
 * Cave Dungeon from Super Mario 64 (Affected by Nighttime very rarely)
 * Cave Dungeon Arrangement: "Flipped Upside Down Version" (Area examples: SGI Indy, Hazy Memory Cave) (Affected by Nighttime)
 * Cave Dungeon + Dire Dire Docks Arrangement: "Wet Dry Docks" by NewSupKaizo55 (Area examples: Dry Town, Sunken Castle) (Affected by Nighttime)
 * Wet Dry Docks Arrangement (Area examples: Sunshine Isles, Wet-Dry Paradise) (Affected by Nighttime)
 * Cave Dungeon Arrangement: "Light Version" (Based on hazymaze.mid from VGMusic.com) (Area example: Cave City)
 * Cave Dungeon Remix (Area example: Downtown City)
 * Lethal Lava Land from Super Mario 64 (Affected by Nighttime)
 * Big Boo's Haunt from Super Mario 64 (Affected by Nighttime very rarely)
 * Big Boo's Haunt Variation: "Fabricated Version" (Area example: Big Boo's Haunt (beta)) (Affected by Nighttime)
 * Bowser's Domain Variation: "Flipped Upside Down Version" (v0.9) (Area example: Bowser In The Dark World (Beta))
 * Boss Battle Variation (Different Instrumentation) (Area examples: Captain Fly Guy's Tower, Goomboss' Lair) (Affected by Nighttime)
 * Looping Steps Variation: "Slow Version" (Area example: Deadly Descent)
 * Looping Steps Variation: "CLASSIFIED 01.22.96 Version" (Area example: Twisted Red Hallway)
 * Looping Steps Variation: "Flipped Upside Down/Reversed Version" (Area example: Uncanny Basement)
 * Looping Steps Variation: "Jumpscare Version" (v0.9) (Short version used in a few jumpscare rooms, usually preceding a crash)
 * Ending Demo from Super Mario 64 + Saved The Princess (Full Version) from Super Mario Bros.: The Lost Levels (SMB2J) Arrangement (Area example: Royal Lobby) (Affected by Nighttime)
 * Here We Go! from Super Mario World + Bob-omb Battlefield Arrangement (Based on smwwd1.mid from VGMusic.com) (Area example: TBA)
 * Ghost House from Super Mario World (v0.7) (Area example: Big Boo's Haunted Forest)
 * Donut Plains '95 "Rose-Tinted Purgatory Version" (As heard in "Super Mario 64: CLASSIFIED") (Area example: Twisted Castle Grounds) (Pitch altered in-game)
 * The Evil King Bowser from Super Mario World (Area example: Bowser in the Bully Battlefield)
 * Underground from Super Mario World 2: Yoshi's Island Arrangement: "Crystal Clouds" by NewSupKaizo55 (Area example: Floating Hotel) (Affected by Nighttime)
 * Castle & Fortress from Super Mario World 2: Yoshi's Island (v0.7) (Area examples: Cryptic Hideout, The Star)
 * SMB1 Overworld from Super Mario All-Stars (Area example: Pleasant, Pleasant Falls) (Affected by Nighttime)
 * Underground from Super Mario Bros. Remix: "Funky Basement Sewer" by Bobstar (Area example: Internal Sewer System)
 * Swimming Around from Super Mario Bros. (Area example: Ultramarine Stronghold)
 * Bowser's Castle from Super Mario Bros. + Inside the Castle Walls Arrangement (Area example: TBA)
 * World 4 (Giant Land) Map from Super Mario Bros. 3 Arrangement (Area example: Sunny Balcony)
 * Demon King Bowser from Super Mario Bros. 3 Arrangement (Area example: TBA)
 * SMW Desert from Super Mario Maker 2 (v0.7) (Area example: Desert Maze)
 * Beware The Forest Mushrooms from Super Mario RPG (Area example: Forest Maze)
 * Beware The Forest Mushrooms from Super Mario RPG Variation: "Very Slow Version" (Area example: Corrupted Beta Lobby) (Same track ID as above, slowed down in-game)
 * Beware The Forest Mushrooms from Super Mario RPG Remix: "Tall, Tall Treetops" (Based on a scrapped arrangement for the same level intended for "Epilogue" in "Super Mario 64: CLASSIFIED")
 * Let's Go Down the Wine River from Super Mario RPG (Area example: Greenhouse Framework) (Affected by Nighttime)
 * Let's Go Down the Wine River from Super Mario RPG Variation: "Softer Version" (Area example: Vanish Cap within the Plexus)
 * Sunken Ship from Super Mario RPG (v0.7) (Area example: Minion Base)
 * Grand Bridge from Yoshi's Safari Arrangement (Area example: Internal Garden) (Affected by Nighttime)
 * Thwomp Caverns from Mario & Luigi: Partners in Time (v0.7) (Area example: Cold, Cold Crevasse)
 * Toad Town from Mario & Luigi: Partners in Time (v0.7) (Area example: Midnight Meadow)
 * Banshee Boardwalk from Mario Kart 64 (Area examples: The Void, Checkerboard)
 * Coincentration from Super Mario 64 DS (Area examples: Lethal Cavern (v0.7), AI Undergrounds) (Affected by Nighttime)
 * Entrance from Peach's Castle (GameCube Tech Demo) Arrangement (Area example: Parallel Lobby)
 * Chanterelle's Song from Paper Mario Arrangement (Area example: Star Road)
 * Bowser's Room Theme by Bobstar (Area example: Bowser's Prison, Underground Passageway) (Affected by Nighttime in some areas)
 * Peach's Cell / Eternal Fort by Bobstar
 * Lunar Tower by wasteofblood (Affected by Nighttime)
 * Solar Tower by wasteofblood (Affected by Nighttime)
 * Balcony (v0.9) by wasteofblood (Affected by Nighttime)
 * Salty, Salty Shore by wasteofblood (Area example: Bountiful Beach) (Affected by Nighttime)
 * Melting Magma Mound by wasteofblood
 * Motos Factory by ChrisRLillo and NewSupKaizo55
 * Unknown Track (Area examples: Crimson Hallway (v0.9), Tubular Lobby) (Has two additional duplicates)
 * Unknown Track (Polygonal Chaos)
 * Unknown Track by wasteofblood(?) (v0.9) (Area example: Chroma Tundra)
 * Unknown Track (v0.9) (Area example: Desert Maze)
 * Unknown Track (v0.9) (Area example: Minion Base)
 * Grim Green Forest by NewSupKaizo55 (Area example: Zany Forest)
 * Ambiance Track with several clips of Princess Peach calling for Mario (Area examples: Peach's Secret Corridor, Imperfect Sanctuary Lobby)
 * Other Unidentified and Possibly Unused Tracks (Check the spreadsheet)
 * Other Unnamed Tracks from 0.9/1.0 (If there are any)

Trivia

 * In areas with cap blocks or koopa shells where the music is altered in-game (speed or pitch), the music for the cap and riding a koopa shell will also be affected.