List of Objects

Many objects from Super Mario 64 return in B3313. There are also objects that are entirely new, or otherwise variants of existing ones.

Stars
Stars serve as the player's main objective throughout the game. There are a total of 450 stars laid out throughout the entire game, consisting of 3 different varieties:

Power Star
Scattered throughout the castle and most courses, picking these up will add to the player's total star count. Collecting certain increments of stars is key to progression through the game, such as unlocking the ability to warp by moving the camera up in certain areas of the castle. There are 424 Power Stars in total.

Red Star
Main article: Red Star Red Stars are a rare variant of Power Stars that can be obtained from boss stages or specific areas. 8 of these Red Stars increment the Power Star count while the other 5 do not, however they are still counted for the purposes of the total 450 star count. Collecting the first three Red Stars will unlock parts of the player's moveset as well as enable more Personalization Values, though collecting any afterwards has no further effect. All 13 are required, however, to unlock the final door leading to the final boss.

Green Star
Main article: Green Star Appearing once 120 Power Stars have been collected, 13 Green Stars appear in various places throughout the game, serving as extra collectibles for the player. Unlike Yellow and Red Stars, they take the appearance of a 3D model, much like the final game. They have no special functionality otherwise.

In Unabandoned A2 they appear in World of Dreams and in areas of Star Road, although they still have no special functionality.

Cap Switches
Main articles: Cap Switch, Yellow Cap Switch

Yellow ? Block
A common block that does not correspond to a Cap Switch and is available by default. Yellow ? Blocks typically contain varying amounts of coins, but may also rarely contain Power Stars or, rarely, nothing.


 * A variation of the Yellow ? Block appears in some levels, with an appearance closer to that of the ? Blocks found in 'Super Mario Brothers.' for the NES.

Brick Block
Often paired with regular ? Blocks in specific levels, these blocks release nothing when hit, and likely only serve to pay further homage to the original Super Mario Bros.

Red ? Block
Hitting this block releases a Wing Cap. They can be found throughout many courses: one is also notably located within the Castle Grounds. They are unusable until the player activates the Red Cap Switch.

Blue ? Block
Breaking this block releases a Vanish Cap. They are unusable until the player activates the Blue Cap Switch.

Green ? Block
Breaking this block releases a Metal Cap. These blocks are commonly found in stages with lots of lava. They cannot be used until the player activates the Green Cap Switch.

Ultimate ? Block
A unique ? Block found only in Goomboss Battle, this block releases all available caps at once. This block can only be broken once per visit, and does not reappear after the caps' effects wear off.

If not all of the Cap Switches have been pressed in a given save file, then the Ultimate ? Block will have a slightly altered appearance and only drop the caps the player currently has unlocked.

Collectibles
These are objects usually found in levels and are required either to obtain Power Stars or progress through the area.

Coins
Main article: Coin Discoloration

Coins are common objects found throughout hub areas and courses alike, restoring one slot on the health wheel when collected. Collecting 100 of them, unlike Super Mario 64, does not cause a Power Star to appear, but instead awards them with an extra life. Recolored variants of coins with different functions can also appear after collecting Red Stars.

Blue Coins
Blue Coins add five coins to the player's Coin counter and restore an equivalent amount of health points. They are obtained either from defeated enemies or Blue Coin Switches. Blue Coins spawned from switches can rarely be replaced by Outline Coins.

Red Coins
Like in Super Mario 64, Red Coins can be found in most regular courses in the game. Collecting one refills two health and adds two coins to the player's coin total.

Silver Coins
Silver Coins can appear randomly in any level or area, generally hiding with groups of regular coins. They do not count towards the coin counter or heal you; however, they can cause numerous effects upon collecting it. The most common effects are either crashing the game or making a spring sound with seemingly no other effect involved. Despite them appearing at random, there are two Silver Coins that are guaranteed to appear. The one in Motos Factory will warp you to a visit with the Shadowy Figure if you attempt to grab it. The other is located on the very top of Nightmare Tower at the very end of a long platform; collecting this Silver Coin acts like any other Silver Coin.

Mini Stars
Mini Stars are a rare type of collectible that are functionally identical to Red Coins.

Silver Stars (bouncing)
These stars are only pieces of a Power Star, and all 5 must be brought together to make it whole again! They will bounce around the level aimlessly until collected.

Silver Stars (static)
These are visually identical to the bouncing Silver Stars, except they float statically in set locations until picked up. Functionally, they are identical to Red Coins and appear as such in the pause menu, but only five are required to assemble the Power Star.

Keys
Keys are collectibles usually found in ghost house-themed levels. There are two different types of keys; the first type is used to open locked doors in a given level. These variants are typically found inside Boo enemies which must be defeated first to collect the key inside of them. The second type is a static object that must be collected akin to static Silver Stars in order to spawn a Power Star.

Trivia

 * The Ultimate ? Block's appearance is visually distinct from all the other functional ? Blocks in the game, resembling their Super Mario Bros. counterpart.
 * The Metal Cap that emerges from the Ultimate ? Block appears as a smaller version of the block itself. It otherwise functions exactly as intended, granting the player its usual abilities.
 * The graphics for Red and Silver Stars are present in the official Super Mario 64, visible on the title screen spinning around Mario's head.
 * The bouncing Silver Stars are a direct reference to the ones in Super Mario 64 DS, playing the same jingle when collecting one.