Mario

Mario is one of the two playable characters in B3313. (he is player 1 and luigi is player 2)

Description
He's Mario, what do you expect?

Mario in B3313 uses a beta model, (nicknamed mario_old in the source code) which has differences such as a lower polygon head, (the hat and hair being sharper / lower poly), the hair being darker while the sideburns lighter, and overall harsher lighting.

Moveset
At the start, you have a similar moveset to that of the Shoshinkai (also known as Spaceworld in later years) demo.

This moveset is very limiting, as Long Jumps, Kick Flips, (a function that was scrapped in vanilla) backflips, breakdancing, and crawling are locked behind collecting red stars.

Role in B3313
Mario and his brother Luigi are trying to escape from the castle's internal plexus, the domain of the AI, which keeps them imprisoned in endless dark labyrinths and places inhabited by aggressive creatures. Mario also collects numerous stars in the castle along the way.

Trivia

 * In B3313, Mario uses the model from the 1995 SM64 Prototype.
 * In the actual source code, there was an unused head and torso model with modeled out mustache and buttons, however only Luigi's version of this unused model was recovered, the Mario version is likely lost.
 * B3313 actually modified the beta model to include hatless and wing-cap versions, something that wasn't present in the original model.
 * At a rare chance, he will lose his cap and remain capless.