List of Versions

This page aims to list every different version of B3313 and notable changes between them.

Public versions
So far, 14 versions of B3313 have been publically released: Recently, it was discovered that some "developer only" builds were archived on a website: https://benedani.xyz/files/bee/original/ Interestingly, it seems like some extra builds are in the archival as well, ones that weren't publicly talked about. These include:

B13_greendemon, B13_prehotfix, B13_rom1, B13_rom2, B13_rom3, v0.6.9_Sep23 v0.6.9_Sep24, and E3313.

Credit to Mossblock9702 (for finding the archive) and Benedani. (for archiving the roms)

Other versions

 * v0.1

Not much is known about this version, as even though it likely does exist, there could be a possibility that it doesn't. If it does exist, then it's likely only available to developers as of currently.


 * v0.6.8 Yaha build: A joke version, replacing Luigi's triple/long jump sound effect in the titular version with the "Yaha!" (which Cristopher notoriously hates) often heard in Super Mario 64 footage. This version is currently lost, as it has since been deleted from Mediafire.
 * v0.6.9.7: One of the rare instances when a playtester build was given an actual name. It was mostly intended for multiplayer testing over Net64, and already contained much of the new content later publicly released in v0.7.
 * Big Chungus build (v0.7, possibly older versions?): Another joke version where Mario is replaced with Big Chungus, the meta-ironic mascot of post-2019 Reddit meme culture. This version has not been publicly released, however it was released in Chris' discord.
 * E3313: B3313 0.7 with some E3 stylish.
 * Besides these named versions, hundreds of test builds have been shared as much to the dev team (some of which like the ones found in the archive), as to carefully chosen playtesters.

v0.2
The first version currently available to the public.

v0.2.5

 * Removed warp pipes in the Castle Grounds, these pipes were likely used for testing.

v0.3

 * Fixed Luigi Model, previously, colors were broken leading to it looking like it had color spots.
 * 8? new Areas
 * New logo, the old one was tilted and had a darker shade of blue.

v0.4
First publicly released version.

v0.6

 * 40 new areas
 * Removed areas: Chief Chilly Challenge, Maze, Sky Stronghold, Snow Tunnels
 * The ability to play as Mario via a different ROM
 * New voicelines
 * New "collected star" texture
 * Fog in certain areas
 * More NPC dialogue lines
 * New ending route: through Bowser's Castle

v0.6.1

 * Some game-breaking bugs fixed

v0.6.2

 * General bugfixes
 * C9 instance of Frosty Highlands added as intentional duplicate, similarly to Snow Slide (the C11 one was removed by v0.7)

v0.6.3

 * New Checkerboard in C15

v0.6.4

 * New area: Scary Sewer Maze
 * The first jumpscare of the hack, Faceless Mario in Cryptic Hideout
 * New Checkerboard in WC, fixing the Sandy Skyloft crash present in a previous version

v0.6.5

 * General bugfixes
 * Addition of the shadowy figure to Scary Sewer Maze

v0.6.6

 * New area: Bowser's Floor (inaccessible)

v0.6.7

 * New areas: Bowser Hallway, Cool, Cool Mountain (beta), Peaceful Sewer Maze
 * New beta movement: inability to turn in water, fast ground pound, flying when shot out of a cannon, regeneration
 * Boos can now be killed without ground pounding

v0.6.8

 * New areas: Bob-omb Village, Bowser's Prison, Dead Village

v0.6.9

 * New areas: Bob-omb Tower, Creepy Cove, Ruins in the Blood Lake, Peach's Floor, Plexal Upstairs
 * New ending route: through Bowser's Floor
 * Expansion of several hub areas as a way of increasing integrity and removing repetitive warps
 * New animation after initially spawning into the Castle Grounds

v0.7

 * 10 new areas
 * Fast-travel system
 * Ability to change between Mario and Luigi
 * FOV and aspect ratio settings
 * New star models

v1.0 (demo)

 * New areas introduced: Bountiful Beach, Ghost House, Grim Green Forest, Cozy Woods and Koopa Hideout.
 * Added ripple animation when touching paintings, like in the vanilla game.
 * Now the player exits the painting if he died in the level or collected a star (only applies to those levels that are entered through paintings).
 * The number of coins is now saved when exiting a level.
 * Removed stars for 100 coins. Now 100 coins give 1 life, like in Super Mario Bros.
 * Dialog boxes now open and close more slowly.
 * The player can now turn around in the water.
 * Luigi is missing from this version.

Motos Factory

 * New areas introduced: Motos Factory, an updated version of Big Boo's Fortress, Unsettling Maze, Scorched Tar Land, Blazing Bullet Factory and a bit of Stellar Tower.
 * RTC system introduced.
 * Mutant Toad introduced.
 * In this version, Luigi can switch in Big Boo's Fortress by entering the double doors with the letter L in front of the mirror.
 * Fixed the Wing Cap's flight mechanic so that the player now flies where they were directed (rather than falling down) and also leaves a trail of sparks in the air.

v0.9

 * Added RTC system. Now the game checks your system time and changes some areas depending on the time.
 * Over 200 areas.
 * Added third jumpscare: Mutant Toad.
 * Added end levels after Eternal Fort (beta)/Eternal Fort: Monochrome Castle Grounds, Monochrome Lobby, World of Dreams, Star Road, Dream Tower, Peach's Secret Slide (beta), Cave Dungeon, Nightmare Tower and Corrupted Challenge but currently they can only be reached using exploits and cheats.
 * When entering certain levels, the HUD may change, usually switching between 4 main HUDs, but some levels have variations of the 4. More will be added soon.


 * Now the Yellow Switch can be pressed in Holy Yellow Switch Palace. This causes texture glitches as well as a random selection dialog.
 * Updated Toad model. Now they are gloomy and with lowered hands.
 * Over 300 stars. Unfortunately, only 178 can be collected due to the common ID of the stars.
 * Added Red Stars that unlock some moves and entrances to Toad's Lobby and Crescent Castle, Yoshi also spawns (all of which are not initially available), But due to the incompleteness of this version, only 7 real Red Stars can be found (all the rest are just repainted ordinary stars).
 * Added a new object: Core. When approaching it, the textures nearby begin to glitch and if the player enters the Core in any way, the game usually crashes (except for unique cases, for example, the light version of AI Headquarters).
 * Added a new phenomenon: Peach's Ghost.
 * Added Hard Mode. It is secretly activated by a number of factors (how many player have died, how many stars his have collected, etc.). Upon activation, the following things appear among other things:
 * Coin Discoloration: These usually appear in place of normal coins and have different effects depending on their color.
 * Enemy Discoloration: Usually replace normal enemies and have different abilities based on their color.
 * Added Green Star. Its function and purpose is still unknown.
 * Removed areas: Big Bob-omb's Fortress, Whomp's Fortress (beta) and Infernal Tower.
 * The Snow Tunnels are back with a slightly modified look.
 * Added Grand Star rotation animation in Eternal Fort/Eternal Fort (beta) (before that it was just a rotating 2D texture).
 * New soundtracks and arrangements.
 * Added Ultimate ? Block. It gives 3 caps at once and only appears once in Goomboss Battle (if all caps have been unlocked).

v1.0 (unofficial )

 * Fixed Star IDs.
 * One side effect of this shifting is that if you keep your save file from 0.9, and use it in 1.0, certain stars you had before will become uncollected again, and certain stars that you hadn't collected become collected. this is especially annoying if you had collected red stars as well, as you have to figure out which Red Stars you need to recollect. (usually via trial and error) However, the actual amount of stars you have only changes slightly (depending on how many you had)
 * Some intentional and unintentional crashes were removed (For example, you used to be able to crash if you tried to exit through the left door in Crescent Castle).
 * Added extra content (for example, the door that used to lead to the Castle Courtyard in Dudaw12's Beta Recreation instead leads to Wall Castle, and the door leading to the Dudaw Courtyard being moved to another door to the left.
 * Fixed the (intended) ending route, and added new content for the ending.
 * Some warps were changed (for example, dying in Plexal Upstairs no longer takes you to Vanilla Lobby, and instead takes you to Plexal Lobby.)