List of Plot Points

This is a list of elements in B3313 that advance the so-called "plot" of the hack, although said plot is mostly allegoric and up to interpretation. Nevertheless, there are many occurances, characters, locations and dialogue that seem to hint at the presence of a malicious force- the personalization AI- that keeps the Mario brothers hostage in its realm of the castle's internal plexus.

The Shadowy Figure
In the Scary Sewer Maze, venturing through the maze the right way will eventually lead the chosen Mario brother to what appears to be a shadowy Luigi sitting next to some "building blocks" on a checkered platform with an ongoing corruption. If you approach it too closely, it "awakens" and leads to either the player dying or the game crashing. If you go around the side of the room instead of heading forwards, you can prevent death or crash and can look at it closely.

In the Peaceful Sewer Maze, reaching the same location, the player can see several blue puddles surrounding a normal-looking checkered platform with an unknown object on it. This object is vaguely shaped like a cube with some implements attached to it; one of the cube's faces seems to resemble the Shadowy Figure’s face. This could mean that it's in hiding at the time of the player visiting the area. Chronologically, the puddles present in this area could imply that the Peaceful Sewer Maze takes place before the Scary Sewer maze.

The player can also encounter the Shadowy Figure in Wonderland Woods and Dead Village. The Figure will chase the player and crash the game upon making contact. In Wonderland Woods, it is possible for the Figure to get caught on the large trees in this area- a savvy plumber could use this to get a much closer look at this entity. In the Dead Village, the player has an opportunity to enter the warp to the Plexal Lobby in order to escape its crash-inducing clutches.

In Nebula Lobby, the figure is sealed behind a black brick wall. If the player uses a Vanish Cap to bypass the wall, they will immediately be confronted by this hostile entity and the game will crash.

In Motos Factory, the shadowy figure is in a dark room watching as Luigi gets repeatedly crushed by a piston. If the player gets too close to Luigi and the piston, the figure will attack.

(TBA: Add rest of the 0.9 encounters)

Faceless Mario's Curse
(0.7, 0.9 TBA) In Cryptic Hideout, the Bob-omb Buddy at the door of the Funhouse warns the player by saying "good thing you picked this way". And indeed, by going through the hallway to the right of the plexus logo, the player will be met with what looks like a Mario "statue", although by going around it, it becomes visible that it has no face (a reference to Greenio's content, the infamous Super Mario 64 iceberg, and an old video by MJacobBarker). By approaching it at the right angle, Mario/Luigi gets damaged by 3 units when touching it. However, if the player is not so lucky, the game briefly freezes and they will become surrounded by several copies of the entity, along with their supposed "leader", a faceless Mariohead. Interacting with the door the Marios are facing will cause the "eel" sound effect to play in a jumpscare-y manner, while the action itself and going basically anywhere other than letting yourself be attacked by the faceless army's hitboxes will get the player out of bounds and result in death.

In Mario's Maze, as the player tries to touch the floor, it will disappear, and they will then be chased by several faceless Marios (seemingly retextured 1-ups) that kill the player upon touching it.

In Illusory Dark Labyrinth, approaching the Core will cast everything in darkness and spawn a Faceless Mario to chase the player.

Crawly Cave features a Faceless Mario statue in the Void similar to Cryptic Hideout, but instead of spawning the anti-Mario army, the game will crash when Mario/Luigi approaches it.

Bob-ombs Out in the Wild
While playing the hack, the player can encounter several bob-omb buddies that can be interacted with in seemingly random places. However, their appearance has changed from the good old pink color that vanilla players may be used to, into a darker yellow, and it now has crimson eyes. Their tone also ceases to be friendly, and they instead deliver messages that contain a warning, a scold or a hostile concern.

It seems as if these creatures have been corrupted by the entity controlling the game, acting like soulless messengers who are trying their best to shield the Mario brothers from the fate they have been subjected to.

The Orange Hall's Secret
"'DIFFERENT PATHS...DISTANT IMAGES...AREN'T YOU HAPPY TO KNOW THAT HE'S FREE NOW?'"This message is relayed by a Bob-omb Buddy by the entry hole of Vanish Cap under the Moat (beta) in the Orange Hall. While most things conveyed by the rest of its kind in this hack are relatively clear, if a tad disturbing in nature, this guy is certainly not in the mood to be putting Mario at ease. An early interpretation of this message is that it could be refering to Luigi and the rumours surrounding him from as early as Super Mario 64's 1996 release.

According to Chris during a VC with a playtester and also a Youtube community post by Zany Z-Fight, he confirmed that it was supposed to symbolize Dudaw moving on from his creation, SM64BRP, meaning that he's "free" from working on a very time-consuming hack. It has also been clarified that as soon as the player enters the hole, you are entering the level that features a model rip of Dudaw's mock-up of Castle1 before the gigaleak, further expanding on the reference that Chris had intended.

Bob-ombs Living as Town Citizens and Their Misfortune
Bob-ombs, both Buddies and Bowser's minions, seem to be inhabiting areas such as Dark Downtown, Bob-omb Village and Dry Town, although typically appear as citizens. While some of them keep their cryptic nature, others are trying to prevent the brothers from doing bad deeds. They are unable to do this, possibly due to being on the brink of getting corrupted themselves and taken over In Dark Downtown, Mario or Luigi can choose to drown the powerless locals (also including a Chain Chomp) after one of the Buddies insists that they do so to "cool down" everyone. However, after doing so one of the minions curses the player for committing the act.

In Bob-omb Village, one of the escaped citizens/minion begs the plumbers to leave the village alone after their heinous crimes, and to not take the power from the local houses or else "everyone and everything will die". The player can do this regardless of the inhabitant's pleas and leave this place as the Dead Village, leaving it to slowly fade from existence. It may be that the player has done this previously in Dry Town, thus creating the Flooded Town.

Bob-omb Battlefield Iterations and the Bob-omb War
The Mario brothers can seemingly loop between four versions of Bob-omb Battlefield, which degrades through time. Originally, the first iteration (Bob-omb River) seems lively. The two nations, the Bob-omb Buddies and the Bob-ombs, seem to be living in relative peace alongside one another. Suddenly in the next iteration, the place turns into Ice-Cold Warzone. The two nations turn to war over the course of the winter, indicated by the presence of several cannons and numerous troops. After this, the war experiences an unexpected standstill via a massive flood, resulting in the next iteration (Limitless Lighthouse) as the outcome. In the final iteration, Bob-omb Battlefield (beta), the intensity of the war seems to have decreased significantly- as has the population. At the start of this iteration, a Bob-omb remarks that the war is still going on - but with "silent weapons". It seems the Bob-omb Buddies are desperate to finish off their enemy, or possibly to devastate the whole area. Despite this, the Bob-omb Buddy found at the top of the mountain seems to be entirely apathetic towards the situation. The warp pipe found at the top of the mountain takes the player back to Bob-omb River, the good ol' peaceful days. This is arguably the most clear-cut time loop in the whole hack, as the sequence of events are consecutive and areas are appear to be directly connected to each other, despite the seemingly arbitrary appearance of Dark Downtown.

The flooding of Bob-omb Battlefield in Limitless Lighthouse could be linked to two possible causes: the most probable of the two is the flooding of the adjacent Dark Downtown by the player. However, it could also be the personalization AI's interference with the time loop in order to throw the player's expectations off.

Koopa citizens and the secret Koopa society
Various Koopas can be seen inhabiting areas such as Bob-omb River, Whomp's Kingdom and Whomp's Prison. These creatures are small and seemingly harmless, mostly seen worrying about local issues such as the Whomp King's disappearance and the Big Bob-omb wreaking havoc. However, regular Koopa Troopas still exist and are out to annoy the Mario brothers.

While most of these citizens are scattered throughout the castle, a group of them can be found hiding underground in the Koopa Hideout, where they fled "in fear of invaders". Despite their greatest efforts, the Bob-omb Buddy in the Cozy Woods unintentionally(?) alerts the Mario brothers of the Koopas' presence. As told by one of the citizens- possibly the leader of this Society, they harness the power of the Stars via their unity. Mario and/or Luigi have the option of stealing their Star, likely rendering their community unable to survive without the missing Star power. This action has no visible consequence, aside from corrupting the player's file in the Unabandoned v1.0 DEMO version, forcing them to start over.

Fate of the Eels
In Castle Garden, there's a star floating around in nothingness. However, if the player gets too close to it, it disappears, and they are suddenly attacked by an eel. As the double door, the only way back out, is inaccessible due to Mario/Luigi being unable to open doors underwater, it can be interpreted that this trap is depicting the Bros.' helplessness and constant deception they face in the domain of the personalized AI.

Interestingly, in Eel Graveyard, several eels can be seen laying around dead in the area. It is unknown if there is a chronological relation between this and the Castle Garden's trap. Regardless, the fact that these enemies, one of the main embodiments of fear in the eyes of a younger audience (let's not pretend like we're not still freaked out by Unagi years later...), appear as having been defeated, certainly paints an unsettling image of whatever has conquered them.

The Princess is in Another Castle
In Bowser's Castle, one of the rooms sealed away by a star door contains nothing but a Bowser painting and a Toad. Interacting with the Toad results in it relaying the iconic message from Super Mario Bros. The bizarrity of this event does not disappear, it seems, especially when put through a three-dimensional transformation.

Yoshi in the Castle Grounds
In the Castle Grounds, despite Yoshi appearing in Super Mario 64 as a one-of-a-kind character, here he can be seen twice at the same time. One Yoshi is on the castle's roof and another is on the ground outside the dark tunnel. This could be the personalized AI's doing to confuse the Mario brothers even more.

The Void's Unsettling Message
"'GOOD TO SEE YOU AGAIN, OLD FRIEND. I SEE YOU'RE ESCAPING REALITY AGAIN. TRYING TO FIND GOLD INSIDE BRICKS... ARE YOU FEELING OKAY? YOU KNOW YOU CAN ALWAYS TURN OFF THIS GAME. BUT BOTH OF US KNOW... THAT YOU'RE STILL TRAPPED INSIDE YOUR OWN WALLS. AREN'T YOU?'"The sign in The Void seemingly breaks the fourth wall with the above message, likely by the personalization AI itself. This may have the goal of corrupting not just the Mario brothers' minds, but the player's mind as well.

Bowser's Involvement
Bowser appears multiple times in throughout the hack. He can be seen in multiple boss battle areas such as Bowser in the Bully Battlefield, Bowser in the Dark World (Shoshinkai), Bowser's Checkered Madness and Eternal Fort. However, he shows no intentions of stealing Peach this time around as he doesn't have any dialogue besides some vague threats. Regardless, Bowser has set a few traps to try and throw the Mario brothers off of their path. He also supposedly breaks into Peach's Floor, turning it into Bowser's Floor.

Bowser's most notable traps both stem from the Crescent Castle's room with the singular Peach painting in it. The trapdoor in front of the painting, instead of warping to a different area, just straight up throws Mario/Luigi into a pool of blood. This blood acts like quicksand, implying that the brothers died in the fall, and this is likely not their first time falling for the same bait. The painting itself leads to the Delicious Cake, another death trap.

It seems highly likely that Bowser is not acting of his own accord, but is instead being used as a puppet and/or illusion to further torment the Mario Brothers and derail them from their path. This is supported by the player being thrown immediately back into the game after defeating Bowser and triggering the end cutscene, thus showing us that whether or not Bowser gets defeated is irrelevant to the AI.

Bowser's Throne - A Time Machine?
The teleport on Bowser's Throne warps the Mario brothers from Bowser's Floor to Peach's Floor. The two areas share many similarities- Peach's Floor is supposedly depicted at the time of Bowser's break-in. This would suggest that by sitting on the aforementioned throne, the player travels back in time. Bowser would be entirely capable of accessing such technology, as he has done so in previous Mario titles, such as Mario's Time Machine. However, it may also just be the personalized AI's doing, which would support the theory that Bowser is merely a puppet for the AI.

Alternatively, the throne could be a way to access alternative timelines.

The Yellow Switch
The Yellow Switch, a staple from the infamous Super Mario 64 Iceberg, appears in the hack on at least two separate instances.

In the first instance (in all versions besides v0.9), it can be found in Metal Cap under the Water. Pressing the switch will result in a dialogue box appearing, which matches the one triggered by obtaining a 100-coin Star. Upon collecting one of the Stars in this area, the player's Star count will increment by a further 4, all of them matching up with star IDs of the overworld area, specifically Toad and MIPS Stars. Additionally, you will also secretly obtain the Bowser 2 key, but no key grabbing animation is played nor is there any sort of sign telling you that you have obtained the key. But Mario acn still use it to open the second-floor door in the Vanilla Lobby, which leads to the Purple Upstairs. The Bowser 2 key is normally obtained from either Bowser in the Bully Battlefield or Bowser's Checkered Madness. Furthermore, upon exiting this course the player will lose their cap. Their cap can be temporarily retrieved from Klepto in the Desert Maze, but the cap immediately disappears again after exiting the course.

Secondly, it can be found in the Holy Yellow Switch Palace. In version 0.7, approaching the switch's platform will freeze the game. This is a reference to Greenio's video Genesis, in which Jim uses the Yellow Switch to activate the personalization AI, and promptly experiences a seizure. As such, the Switch cannot be pressed in this version. As of version 0.9, the player is able to press the Yellow Switch. This changes the floor's texture and triggers a random line of dialogue from the game's script, but will still leave the player with no way out of the room. Pressing the Yellow Switch causes a variety of effects still yet unknown and undocumented.

[Version 0.9 only] The Yellow Switch can be found in a third location- Bob-omb Cavern. This is also a reference to Greenio's videos, this one being Super Mario 64: CLASSIFIED, apparently an earlier version of a video. Unlike the video, the Yellow Switch here is fake and only gives the player a Star as they approach it.

The Switch (in versions prior to v0.9) might already appear as pressed whenever the player enters these areas for the first time. This is known to happen for certain after getting a MIPS or a Toad Star or collecting the Bowser 2 key in either Bowser in the Bully Battlefield or Bowser's Checkered Madness. However, there may be other actions that trigger this event.

Toad Statues
Various statues of Toads can be found across multiple locations inside of or near to Peach's Castle. They can be found in gold, silver, and bronze, with silver being the least common, and bronze being the only variant to possess arms. They are present in the following locations:

Gold Toad Statue

 * Castle Grounds
 * Vanilla Castle Grounds
 * Toad's Lobby

Silver Toad Statue

 * Genesis Basement
 * Toad's Hedge Maze

Bronze Toad Statue

 * Peach's Floor
 * Bowser's Floor
 * Toad Catacombs

Decapitated Toad Statue

 * Haunted Castle Grounds

Shoshinkai entry messages
"THIS CASTLE IS EXCLUSIVE TO THE SHOW. IT'S CONNECTED TO A VARIETY OF WORLDS. SO OPEN THE DOORS AHEAD AND GET ADVENTURING!"

In certain hub areas, the entry message from the Shoshinkai 1995 build of Super Mario 64 will display if you haven't caught MIPS The Rabbit yet. It's unknown if this has any significance in the lore.

This message also appears when an NPC doesn't have a dialog set.

Hazy Maze Cave (empty)
This empty variant of Hazy Maze Cave is accessed by jumping directly into the metal liquid in a room located in the Vanilla Basement. When first entering it, the player is greeted with the message:

"YOU HAVE REACHED AN INCOMPLETE AREA. TURN OFF YOUR SYSTEM NOW".

After that, nothing happens, until about 4 seconds of the player standing still, which will result in a death by an invisible 1-up mushroom. This suggests that the AI is an evil being, who will kill the brothers if they peek into an area that they shouldn't enter at all and trap the brothers into his "realm", in this case, the castle's internal plexus. This additionally happens in Sinister Clockwork, which can be accessed through the clock warp in the Vanilla Upstairs, where a sign reads the same ominous message. In 4th Floor (Final), the message appears, but no 1-up mushroom is present.

The Checkerboards
The Checkerboards are a set of identical areas, reached via warps in other courses and the Uncanny Courtyard. Their significance is unknown, although it might symbolize the Mario brothers waking up from a dream, being stuck in an endless limbo. The checkerboards contains stars that Mario and Luigi can collect.

The Empty Flooded Hallway
The Empty Flooded Hallway was reachable until v0.7 via the moat door in Vanilla Basement, a familiar area. It is a direct deception, as it leads the Mario brothers the exact opposite of what they expected (a drained moat). This is implied to be a dirty trick by the personalization AI, who plays with the brothers' feelings to further encourage them to give up trying to make sense of, and escape from, their hopeless situation.

The mysterious symbol
This symbol appears in several of the game's areas, for example the Castle Grounds, Plexal Lobby, Cryptic Hideout or the Floating Hotel. It originates from Super Mario 64's Shoshinkai 1995 demo, appearing as a glass pane for the castle's front window, which was replaced by a portrait of Princess Peach later on. Additionally, it's apparently supposed to be a clock, with no visible clock hands. According to this information, it might very well symbolize the fact that Mario is unable to escape his past, which in this case, is more than a figurative expression.

The Floating Hotel's rooms
The Floating Hotel mostly got its name from the hallway consisting of 2x10 doors on the left and right wall each. However, all of these seem to be locked (this could be indicating either that it is abandoned or the exact opposite) except for the farthest one on the left, which crashes the game upon opening. The door trap was removed in 1.0 Unabandoned.

The Core
In the Super Mario 64: CLASSIFIED 's "07.29.95" video by Greenio, the Core is a glitchy cube that represents the heart of the Personalization A.I., who repeatedly begs the player to destroy it and end its existence. In B3313, the Core is found in multiple places including the AI Underground that is taken right out of CLASSIFIED. Moving close to it will scramble the graphics of its surroundings while the message "DESTROY IT" flashes on the screen. Hitting it in any way simply crashes the game, which would theoretically kill the A.I. and end the game, but it can still be played afterwards with no aftereffects. It also appears in AI Headquarters, though it can appear as a trap which summons the Faceless Mario.

The Device seen in Peaceful Sewer Maze and Polygonal Chaos appears to be a variant of the Core and in the first location it causes the same glitchy effects if you stay near it for a long enough time. In the latter location it is an entrance portal to SGI Indy and causes nothing unusual.

Mutant Toad
In both the Silent Sewers and Unsettling Maze, a faceless Toad lies in wait to ambush unsuspecting visitors. If the player approaches the proximity of this Toad, the camera will start to vibrate more and more. Getting too close will result in a "mutant" Chuckya with Toad faces plastered all over filling the screen as the game crashes shortly after.

The mutant Toad is not only a possible nod to BUP 64, but could also be one of the many examples of the personalization AI messing with the Mario brothers by turning even the friendliest of characters into a hostile amalgamation.

Drowned Mario Bros.
In Greenio's video labelled 01.22.96, the player finds a version of the Castle Grounds where everything about it is inverted, including the colors and layout. As they try to swim through a hole in the moat, the player suddenly loses control of Mario and he drowns. In Greenio's finale video (Epilogue), Mario revisits the inverted Castle Grounds area and finds the body of the drowned Mario in the moat. Sure enough, in B3313 the player can access that same area and find Mario's lifeless body floating in the water...

Meanwhile, Luigi's corpse can be found floating in the Fountain of Truth. Approaching this body will cause the game to crash. The significance of this event is unknown, though perhaps it implies that Luigi suffered a similar fate to that of his brother.

Time Mechanics
In 0.9, the game will check your system's clock and personalize several details based on the current time. The following effects are known to occur when playing the game during the night:


 * The Castle Grounds will have a night themed background after loading a save file, with no ambience, and a drained moat. Yoshi will also not be present next to the toad statue in the back, and the Wing Cap block will be inaccessible. It is also not possible to switch brothers in this version of the grounds, although this may be a bug.Luigi lighter skybox.png
 * If you exit to castle grounds enough times, it'll "turn" day, and you can switch to Luigi again.
 * Most outdoor levels have a darker sky, similar to the Castle Grounds, and most areas in general will have their music changed to a music box rendition of their usual theme.
 * The Vanilla Lobby will have a completely different, starry night aesthetic, and a unique yellow toad will be present.
 * The Vanilla Basement's music will turn into the Big Boo's Haunt theme. Additionally, the player may find a nasty surprise waiting for them...
 * There is a Toad in Bowser's Castle who will not give his star to the player unless spoken to at night.
 * Bob-omb Battlefield (beta) and Ice-Cold Warzone will not have active cannons during the night, making traversing these levels slightly easier.
 * A couple library areas have opening and closing times marked in a sign which states no deliveries would be accepted before or after the timeframe, though what that means is yet to be discovered.

Green Star
In the Genesis Basement, a green star can be found above the toad statue in the hedge maze. There is no known significance to this star, but it may be related to the plot somehow. This may have been an uncompleted part of Chris R. Lillo's plan for 1.0 that was forgotten when it was abandoned.

Peach's Ghost
Peach's Ghost is a rare occurrence that is usually accompanied by her voice calling for Mario. Looking like the regular Peach, only transparent, her goals are still unknown. It is likely that this is just a hallucination of the plumbers after being in the dark atmosphere of the castle for a long time, although it may also be the AI torturing plumbers, reminding them of their princess, who they can never truly find.

There are several documented areas where it can appear:

Although Luigi can also meet her, Peach's Ghost is still calling Mario. This is probably due to the fact that there is no official clip of Peach's voice calling Luigi.
 * Peach's Secret Corridor: She always appears there, calling Mario before she leaves. At the end of the corridor, where there is a vertical tunnel, she flies up and disappears into nowhere.
 * Twisted Lobby: With some probability, you can see her walking towards the double door in the passage to the former courtyard. In this place, she does not call to Mario.
 * Bowser's Domain: In the prison section you can see her standing in the hallway.
 * Beta Lobby C: There is a chance you might see her going into the upstairs area where the Bowser trapdoor area usually is. Or when it’s at night.
 * Floor 2B (Beta): You may see her next to a sun carpet and large corridor.
 * Peach's Cell: She always appears there as bait for Mario.
 * Strawberry Lobby: With some probability, she can be seen in the main room.
 * Basement Maze: Occasionally, she can be seen in one of the many corridors.

Endings
There were two planned endings to be included in the full official release of B3313, one of which was scrapped and the other left incomplete when the project was indefinitely halted with v0.9.

After defeating Bowser and grabbing the Grand Star, Mario/Luigi don the Wing Cap and fly to the front of the Castle Grounds, where Peach appears in front of the Stained-Glass Window and descends down. She appears to recreate the vanilla ending to Super Mario 64 (with no voice clips present) before entering the castle, presumably beckoning Mario/Luigi to follow. After a few moments of hesitation, they would proceed forward, as the camera pans up to the sky and the credits music plays. The screen then fades out to a shot of Mario/Luigi in a black void, their body contorted, before the screen fades out once again. Where the player went from here would be based on whether or not they collected every Power Star in the game.

Bad Ending
The "bad" ending would have been almost identical to the one that occurs in v0.7; the player is immediately spit back out into the Plexal Lobby with no closure or finality, as if to imply that the brothers are trapped in some sort of infinite loop.

Good Ending
Instead of being booted back to the Plexal Lobby, the player would instead be thrown out of a hole in the side of what appears to be the Vanilla Castle Grounds (later confirmed to still be intact in v0.9 as the level unused). The script would have gone approximately like so :


 * After Mario/Luigi follows the "normal" route after defeating Bowser, they die in the credits, then respawn in a negative world.
 * The last area (created by iProgramInCpp) has a hole in the ground, entering it warps you back to a copy of Vanilla Castle Grounds that has the outside portion and inside castle on the same map.
 * Mario/Luigi enter the castle and see Peach and the Toads!
 * Peach greets Mario/Luigi, and invite them to another room of the castle, however, after entering the room, he falls through Bowser's trapdoor.
 * They're now trapped in a black box. Peach removes all the stars the brothers collected, then Mario/Luigi vanish.
 * Temp Peach Dialog: "Well, looks like he was a little weak for this job, let's see if we can find someone worthy"
 * The Camera now cuts to the center of the Vanilla Lobby.
 * A new Mario spawns; He has no textures, but those are slowly placed on.
 * Peach greets the new vessel as the new player, makes him sleep and sends him through a warp pipe.
 * The Vanilla cutscene plays. Mario jumps out.
 * We see peach for the final time, before she starts transforming into different objects from the game, then disappears.
 * From there, Mario is sent to Monochrome Castle Grounds where they could then reach Star Road for optional postgame content.
 * This was somewhat re-added in the Unabandoned v1.0 patch, with the room that has peach and the cake being re-added, however, the new vessel idea was scrapped.