Castle Grounds

Castle Grounds is an area in B3313.

Description
The area looks much like the one with the same name in the vanilla game, with some changes. There is now a courtyard area at the back of the castle, with a Toad statue, a cave entrance. and a castle back door. Additionally, the moat has an extra hole, and no underwater door, but there's one on the surface. A strange clock symbol replaces Peach's portrait on the castle's front wall.

Origins
The front area comes from the Shoshinkai beta version of Super Mario 64. The Toad statue in the back area can be seen in some of Greenio's videos, but is otherwise an original creation, with some textures from the beta version of the game.

There is no music playing in this area, as per usual.

Leading here

 * Beta Lobby B: Enter the double door at the back.
 * Beta Lobby C: Enter the double door at the back.
 * Beta Lobby D: Enter the double door at the back.
 * Crescent Castle: In the art hallway's right side room, enter the hole in front of the cloud painting.
 * Plexal Basement: In the main room's front side, swim down the tunnel in the floor and then through the hole.
 * The Void: Jump into the large hole.
 * Tiny-Huge Island (beta): Dying here by going out of bounds brings the player to a slightly altered version of the Castle Grounds, in a different area (Overworld), with another skybox, certain objects misplaced and only the front door warp working.

The game spawns the player to the Castle Grounds by default after selecting a file.

Leading away

 * Scary Sewer Maze: Swim into the smaller hole at the front of the moat.
 * Dark Hallway: Enter the cave in the back area.
 * Sunken Castle: Swim into the big hole in the side of the moat.

Two-way

 * Beta Lobby A: Go through the front door.
 * Crescent Castle: Go through the back door.
 * Genesis Basement: Swim into the bigger hole at the front of the moat.
 * Silent Hall: Enter the door on the surface of the moat.

Trivia

 * In v0.4, the back of the castle had a double door on one of the walls which led to the Clock Hall. Additionally, the back door led to the Dark Lobby instead.
 * Although not visible due to the game engine's limitations, there are two Yoshis in the area at the same time.