List of Enemies

The following is a list of enemies that appear in B3313, including any variants they may have. Note that some variants only appear after Hard Mode is activated.

Blaargg
tba

Blooper
tba

Bob-omb
Explosive, mechanical enemies and major characters in the Super Mario 64. Though some are allies to Mario and Luigi, many they will encounter throughout the Plexus are hostile and will attack them on sight. Compared to the official game, Bob-ombs have darker feet, and also sport angry, red eye dots as opposed to their neutral white ones.

If a Bob-omb spots a player, they will begin chasing them until their fuse runs out and they explode, dropping a coin. If Mario/Luigi are caught in the blast radius, they will lose 2 slices of health. The player can pick them up at any point before they explode and throw them, causing them to detonate instantly. Bob-ombs usually respawn a short while later after the player leaves the area, but will only drop a coin on their first explosion.

Black
Stock variant Bob-omb.

Red
Dangerous variants that, when they get close to Mario/Luigi, will instantly explode. This means they cannot be picked up and thrown like regular Bob-ombs. If one begins to chase the player, their attack can be avoided by running away until their regular fuse runs out, or performing a tricky jump right as they are about to explode to avoid their blast.

Orange/Brown
TBA

Boo
tba

Bully
tba

Chain Chomp
Behavior is unchanged from the official game. If connected to a peg, it can be dislodged by ground pounding it, although if said peg is not relevant to obtaining a star, doing so may softlock the game. Compared to its final design, it has a lower-poly model and lacks unique textures.

Chuckya
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files.

Fly Guy
tba

Goomba
Bowser's lowliest minions and one of Mario's most classic adversaries. Compared to the official Super Mario 64, Goombas in B3313 have a more simplistic, cartoony face texture.

Most Goombas will slowly chase Mario/Luigi around, taking off 1 slice of health for every hit. They almost always can be easily defeated with a simple jump to the head or any offensive move.

Brown
Stock variant Goomba.

Red
A stronger variant that can start appearing in Hard Mode. Moves faster, has better turning, and takes off 2 slices of health instead of 1.

Purple
Another hard mode variant that, instead of chasing the player, will run away from them if spotted.

Blue
Identical to Brown Goombas. Appear in underground areas to mimick their appearance in Super Mario Bros.

Yellow/Orange
Dangerous variants that appear in fire/lava levels. Punching or jumping on them will kill the Goomba, but also inflict burning damage on Mario/Luigi, slowing taking away 3 slices of health.

Goomba Stack
In some levels, Goombas can appear stacked up in a tower. These are especially dangerous foes, as they will chase the plumbers with dogged determination and take a whopping 3 slices of their health. If only some of the Goombas are killed, the stack will regenerate back to it's original height. They are also not mutually exclusive with the above variants, as one can encounter a Tower of Purple or Red Goombas, for example.

Tiny Goomba
On very rare occasions, a Goomba may be replaced with the tiny version from Tiny-Huge Island. This can include Goombas that are part of a stack.

Heave-Ho
Unchanged from vanilla.

Hopper
tba

Koopa Troopa
Unchanged from vanilla.

Lakitu and Spinies
Unchanged from vanilla.

Motos
Motos are a new enemy type added in B3313, after being scrapped in the base game. They are mechanical enemies that will pick up, run forward, and throw the player. They can be picked up from behind, similar to King Bob-Omb and Chuckyas.

Black Motos
Black Motos are the base variant of Motos, and appear most commonly in fire levels. They can be defeated by throwing them into a burning surface such as lava, and will drop a blue coin upon death.

Ice Motos
Ice Motos are a rarer variant of Motos, Appearing in Icy levels. They act like normal Motos, but can charge at the player if they are too far away, similar to Bowser. They can be defeated like any other Motos, but will usually have to be thrown into an icy surface with the burning tag instead.

Large Motos
Large Motos are Larger, boss variants of the Black and Ice Motos, and appear in Motos Factory and Frosty Battlefield respectively. Large Motos will act like Black Motos, but will periodically throw chasing fire at the player if they are far enough away, dealing 3 burning damage. If the player is grabbed, the Large Motos will throw them downwards instead of in an upwards arc, slamming them into the ground and dealing 4 damage. They can be defeated by throwing them onto a burning surface like any other Motos, and will drop a star upon dying. (Note: If the player is grabbed during the fire throw attack, they will be softlocked.)

Mr. Blizzard
Unchanged from vanilla.

Mr. I
Mr. I is a common enemy in the form of an eye from the vanilla game. If he spots you, he will shoot bubbles at you.

Middle size
The normal version of the enemy.

Giant
These are giant versions of Mr. I. Appear in Mr. I's Basement and Mr. I's Maze. Unlike their regular counterparts, the giant Mr. I can slowly but surely move in the direction they are looking, if the player approaches them. They also kill with one touch.

Aggressive
A more aggressive version of Mr. I. They only appear in Mr. I's Maze. They sit around small walls that block half of their view and look around nervously. If they notice the player, they immediately fly to him and instantly kill player.

Piranha Plant
Unchanged from vanilla.

There's 3 missions in the hack where you have to defeat 5 Giant Piranha Plants: in Tiny-Huge Island (beta), in Piranha's Igloo and in Wet-Dry Paradise.

Pokey
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files.

Scuttlebug
Unchanged from vanilla.

Skeeter
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files.

Snifit
Unchanged from vanilla.

Spindrift
Unchanged from vanilla, aside from having a different sprite which is smiling.

Swoop
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files.

Thwomp
Stomps up and down in one spot, attempting to crush Mario for 3 slices of health. With a backflip, double-triple jump, or side-flip, the player can get on top of the Thwomp in order to gain more height. The Thwomps in B3313 have a darker shade of blue and a face more closely resembling the one in Super Mario World.

Spiked Thwomp
Unique to some levels of the game, Spiked Thwomps more closely resemble the spikier variant of the enemy that was present in previous Mario games (As well as Super Mario 64 DS). These Thwomps cannot be stood on, as doing so will inflict burn damage on Mario/Luigi for 3 slices of health.

Whomp
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files. The boss variant, King Whomp can be fought in King Whomp's Battle Arena.