List of Glitches

The following is a list of unintentional glitches and crashes in the current version of B3313. For actual intended crashes, please see List of Crashes.

Some of these may or may not be intended and are thus not actually glitches but unless an official statement is given, they are presumed to be unintentional bugs.

Duplicate Star IDs
Not exactly a bug, per se, but is still an unintentional feature and one of the biggest roadblocks in the current version of B3313. Due to being partially unfinished, the vast majority of stars in v0.9 have duplicate star IDs. For the uninitiated, collecting a Star basically assigns its ID as "obtained". In both vanilla Mario 64 and B3313, this is what makes a given star appear as "collected". The problem with v0.9 is that there are several stars that share the same star ID, which means that if you collect one star, then every other star you come across with that same ID will be hollowed out, even if it's from an area you've never encountered before. Therefor, while the actual number of individual Stars that can be found in v0.9 is around 418, the amount of unique star IDs the player can obtain is closer to 178.

Final Star Door Inaccessibility
Normally, the character is required to collect 13 Red Stars in order to enter the star door in Haunted Castle Grounds that leads to Randomized Realm, and by extension Eternal Fort and the ending cutscene. However, due to most of the Red Stars in the game not actually counting as Red Stars, the player will only be able to get 7, and will never actually be able to enter the door and thus access the final few stages. This bars access to not only the aforementioned Randomized Realm and Eternal Fort, but also the subsequent levels like Monochrome Castle Grounds and Star Road. However...

Ending Errors
Upon beating Bowser in either Eternal Fort or Eternal Fort (beta) and being transported to the Monochrome Castle Grounds, the player's HUD will be completely missing and all of their cap switches will be deactivated, even if they return to the Plexal Lobby via the pipe in Star Road. This is only temporary, as a simple reset will fix both of these issues, but it does mean that some of the levels in Star Road like Dream Tower will be unbeatable due to their reliance on the Wing and Vanish caps.

Nighttime Castle Grounds Character Switching
The player is only able to switch between Mario and Luigi when they are in the regular Castle Grounds variant. As the Nighttime Castle Grounds is technically a separate map, doing so is not possible. A workaround for this is entering and exiting the Beta Lobbies until the player ends up in the daytime Castle Grounds (which can be denoted by its presence of ambience and running water in the moat).

Nighttime Castle Grounds Missing Door
When the player enters the Nighttime Castle Grounds, there is a chance that the double doors in the back of the castle leading to the Crescent Castle may be missing one of the doors on the left. Entering the remaining door from the wrong side will cause the player to be softlocked, and trying to leave crescent castle through the door on the right may cause the game to crash.

Captain Fly Guy Softlock
When you defeat the boss in Captain Fly Guy's Tower, there is a chance that he may stay there indefinitely, not spawning the Red Star. This most likely occurs if the player kills the boss when they are not close enough to the ground. Although a restart is not required as they can teleport back to the lobby, they will have to do the entire boss fight over again.

Sequence Breaking
Normally, the player is meant to eventually grab the Red stars from either Bowser in the Dark World (Shoshinkai) or Bowser in the Sub via the levels in Beta Lobby A/Beta Lobby E, as they are subtly guided there by the fact that almost all entrances to other areas besides the Beta Lobby and its paintings are locked and inaccessible until the first Red Star is obtained. Despite this, there are actually a few ways the player can access the rest of the castle before they are intended to:


 * The first and the easiest way is to reach the hedge maze section of Uncanny Courtyard by parkouring up the back wall. From there, the player can either collect the Red Coin star to teleport to Sunny Courtyard, or simply head to the Funhouse in the back of the peaceful state.
 * The second way is to collect 10 Power Stars through the available levels, then look up in Beta Lobby A/E to be sent to The Star.
 * The third way is to die in the Castle Grounds, with the easiest method of doing so being to drown in the moat. Doing so will warp the player to the Plexal Lobby at the cost of an extra life.

Note that some doors will still be inaccessible until you collect a second Red Star, and that going through any Two-Way warp that would otherwise send you through a door that cannot normally be opened without any Red Stars will prevent you from going back through it, making them one-way.

Curiously, a lot of the surprise warps/teleports and intentional crashes are completely disabled without any Red Stars. If the game would normally teleport you somewhere or otherwise jumpscare you with a crash, it will not occur at all. For a few examples:


 * Mutant Toad will not trigger its jumpscare.
 * Approaching Luigi in Fountain of Truth does not crash the game.
 * The pipe in Plexal Basement does not send the player to the flooded state (the pipe does not function)

Some crashes however, will still happen, including the one in Randomized Realm and the Lethal Lava Land painting in Vanilla Basement.

Twisted Castle Grounds Crash
For some reason, entering the pipe in Twisted Castle Grounds leading to the Uncanny Basement may crash the game, although this is not consistent.

Bob-omb Battlefield (beta) Crash
Much like the crash above, trying to go to this level will sometimes cause a crash if you try to get through the level the normal route, but also inconsistently. To avoid the crash you can try to get to the upper ledge from the beginning of the level and continue normally.

Goomboss Battle Crash
Going to a certain area in Goomboss Battle (specifically near the area with the hangable ceiling and some Thwomps) has a chance to crash your game.

Trivia

 * The team working on B3313 have said that they are planning on fixing Duplicate Star IDs in v1.0.
 * This was also a bug in v0.7, (for example the Water Land chest star spawning 2 stars with the same ID) but there weren't as many stars so it wasn't as much of a problem.
 * Interestingly, if you were to hack in the remaining red stars required for the star door, the door functions as normal, So it is likely that this will also be fixed in v1.0 when they fix the duplicate IDs issue.
 * The ending removing the player's HUD and caps was also a bug in v0.7, too.