Parallel Lobby

The Parallel Lobby is an area in B3313.

Description
A Hub with a primarily orange wallpaper reminiscent of the one seen in vanilla Mario 64. Its layout is vaguely similar to the original game's entire castle layout, minus the basement, albeit all connected in one singular hub. There are 3 main floors to this lobby, which each hold their own paintings and/or levels.

The first floor is a very simplistic facsimile of the Vanilla Lobby, with only two painting rooms on both sides and a sloped carpet leading up to the second floor. It features the orange cloud wallpaper and a checkerboard floor.

The second floor features the same visual appearance as the first, but with many more doors and paintings accessible. It most resembles the Vanilla Upstairs in its design, even featuring some similar room layouts. On the opposite side of the floor's entrance is a sloped carpet upwards leads to a subsection with a light-blue star wallpaper. Going forward and up the platforms leads to the 3rd floor, although the player can also go into either room on the sides to access more levels. There is additionally a door on the side leading to a dark floor portal, which also leads to the courtyard with a Sun Statue via the door directly across from the entrance.

The 3rd floor is connected to the 2nd floor through the light blue wallpaper room via a double door leading to a hallway with a series of dead end tunnels, then another long, empty hallway. It is a square room with a checkerboard floor and brick walls, connected to 3 carpeted slopes which each lead to holes similar to the one leading to BitFS and double doors behind them. Curiously, taking the door on the left slope will seemingly "warp" the player back to the Parallel Lobby, coming out of the right slope's doors.

Origins
TBA

The music playing in the area is a rendition of the music used for the Entrance in the Peach's Castle Gamecube Tech Demo.

Two-Way

 * Parallel Backyard: Enter the double doors on the 1st floor.
 * Nebula Lobby: Traverse up the middle slope on the 3rd floor and enter the door behind the hole.
 * Bowser's Domain: Traverse up the right slope on the 3rd floor and enter the door behind the hole.
 * Vanilla Lobby: On the 2nd floor, enter the elevated door near the Toad NPC.
 * Warped Internal Garden: On the 2nd floor, enter the room across from the Motos painting and enter the door on the left.
 * Greenhouse Framework: On the 2nd floor, enter the room across from the Motos painting and enter the door on the right.
 * Floor 2B (beta): After entering the 2nd floor, jump into the hole to the left near the raised platform and enter the pipe.
 * Basement Maze: Jump into the Sun statue's fountain and enter the pipe.

First Floor

 * Frosty Battlefield: Enter the door on the left and jump into the painting.
 * Underwater Maze: Enter the door on the right and jump into the painting.

Second Floor

 * Curly's Fire Bubble: Enter the door within the center wall (next to the motos painting), then the one at the end of the short hallway, and enter the Bully painting.
 * Steep Green Summit: Jump into the black and yellow painting of a hill.
 * No Man's Land: Near the SGS painting, there is an indent in the wall with a Vanish Cap Block and a door nearby. The player must grab the vanish cap, then go through the door and quickly race through to the other end of the hallway, where they'll find a mirror room with a painting above the door. Go through the mirror and then parkour into the painting to enter the level.
 * Frosty Flowering Peaks: Enter the door flanked by two Bowser paintings to enter a room similar to the one that leads to THI. Depending on which painting you enter, you will either begin the level in the snowy or grassy state.
 * The City: Take the carpet leading downstairs into a purple room and jump into the upside-down city painting.
 * Wing Mario over the Floating Islands: In the light-blue wallpaper room, enter the hole on the left.
 * Castle Grounds: In the purple room, jump into the middle hole.
 * Treetop Ride: In the light-blue wallpaper room, enter the hole on the left.
 * Twisted Castle Grounds: Attempting to go through the door in the aforementioned mirror room will lead the player to a white void which leads to the Twisted Grounds.
 * Hazy Memory Cave: Enter the room across from the Motos painting and jump into the hole in the floor.

Third Floor

 * Bowser in the Dark World: Enter the holes on either the left or right slopes.
 * Bowser's Airship: Enter the hole on the middle slope.