List of Enemies

The following is a list of enemies that appear in B3313, including any variants they may have. Note that some variants only appear after Hard Mode is activated.

Amp
Unchanged from vanilla, aside from now being a 3D model instead of a sprite.

Blue Amp
This is a more dangerous version of the Amp that emits a blue energy and moves faster. Also deals twice as much damage as normal versions.

Blaargg
Based on the unused model of the same name, Blaargg is an enemy that will spawn in Fire Levels. When you approach it, it attempts to spit fire at you.

Blooper
Similar to their appearances in other Mario games, Bloopers will move in a zigzag motion through the water towards the player, dealing 1 slice of damage per hit. It seems they cannot be hurt, although this may be an unintentional bug.

Bob-omb
Explosive, mechanical enemies and major characters in the Super Mario 64. Though some are allies to Mario and Luigi, many they will encounter throughout the Plexus are hostile and will attack them on sight. Compared to the official game, Bob-ombs have darker feet, and also sport angry, red eye dots as opposed to their neutral white ones.

If a Bob-omb spots a player, they will begin chasing them until their fuse runs out and they explode, dropping a coin. If Mario/Luigi are caught in the blast radius, they will lose 2 slices of health. The player can pick them up at any point before they explode and throw them, causing them to detonate instantly. Bob-ombs usually respawn a short while later after the player leaves the area, but will only drop a coin on their first explosion.

Black
Stock variant Bob-omb. will run at the player and attempt to explode on contact. they can be picked up and thrown, which will cause them to explode wherever they impact, defeating nearby enemies. upon exploding, they will drop a coin.

Red
Dangerous variants that, when they get close to Mario/Luigi, will instantly explode. This means they cannot be picked up and thrown like regular Bob-ombs. If one begins to chase the player, their attack can be avoided by running away until their regular fuse runs out, or performing a tricky jump right as they are about to explode to avoid their blast.

Orange/Brown
Orange Bob-ombs act like their red counterparts, but instead set the player on fire when they explode.

Yellow
Yellow Bob-ombs are typically non-hostile NPCs that instead give the player cryptic messages when spoken to. However, there are a few extremely rare instances of yellow enemy Bob-ombs that can be encountered. When encountered they do not attack or chase the player, although they can still explode if the player picks them up and does not throw them. The only currently documented example is in Frosty Highlands after activating Act 1. An instance of a non-attacking grabable yellow bob-omb in The City at the top of the city, where the water crystal is.

Boo
Ghostly apparitions that will follow the player so long as they are not looking at them. If stared at, they will become intangible, unable to be defeated, but also revealing whatever item they may have inside. Compared to the official Mario 64, Boos have a more cartoony face texture, and can also be defeated by a simple jump instead of a pound or kick.

Bully
Bullies are a metallic, ball like creature with legs and a horn that will attempt to push the player off of a platform.

Normal
Normal Bullies are most commonly found in levels with burning surfaces, such as lava or certain types of ice. they come in both ice and metal variants, but have no differences. upon spotting the player, they will attempt to bump him off of a ledge, usually into lava. They can be pushed back by punches, kicks, and ground pounds. they can be defeated by pushing them off of a ledge into a burning surface. upon burning up, they will launch a coin back up onto the platform they fell off of.

Big Bullies
Big Bullies are a boss variant of normal bullies. just like normal bullies, they come in both normal and ice variants. they behave similar to normal bullies, but are larger, push further, and get pushed less. They can be defeated the same way as a normal bully, and will drop a star upon death.

Chain Chomp
Behavior is unchanged from the official game. If connected to a peg, it can be dislodged by ground pounding it, although if said peg is not relevant to obtaining a star, doing so may softlock the game. Compared to its final design, it has a lower-poly model and lacks unique textures.

Chuckya
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files.

Fly Guy
Unchanged from vanilla.

Goomba
Bowser's lowliest minions and one of Mario's most classic adversaries. Compared to the official Super Mario 64, Goombas in B3313 have a more simplistic, cartoony face texture.

Most Goombas will slowly chase Mario/Luigi around, taking off 1 slice of health for every hit. They almost always can be easily defeated with a simple jump to the head or any offensive move.

Brown
Stock variant Goomba.

Red
A stronger variant that can start appearing in Hard Mode. Moves faster, has better turning, and takes off 2 slices of health instead of 1.

Purple
Another hard mode variant that, instead of chasing the player, will run away from them if spotted.

Blue
Identical to Brown Goombas. Appear in underground areas to mimick their appearance in Super Mario Bros.

Teal
Similarly to Blue goombas, these also spawn underground, however it takes 2 hits to kill them (when stomping at least) instead of just one.

Orange
Dangerous variants that appear in fire/lava levels. Punching or jumping on them will kill the Goomba, but also inflict burning damage on Mario/Luigi, slowing taking away 3 slices of health.

Yellow
Identical to Brown Goombas but they don't track Mario/Luigi.

Goomba Stack
In some levels, Goombas can appear stacked up in a tower. These are especially dangerous foes, as they will chase the plumbers with dogged determination and take a whopping 3 slices of their health. If only some of the Goombas are killed, the stack will regenerate back to it's original height. They are also not mutually exclusive with the above variants, as one can encounter a Tower of Purple or Red Goombas, for example.

Tiny Goomba
On very rare occasions, a Goomba may be replaced with the tiny version from Tiny-Huge Island. This can include Goombas that are part of a stack.

Heave-Ho
Unchanged from vanilla.

Hopper
Hopper are unique grasshopper-like creature that was cut from the base game and added back in B3313.

It's behavior is reminiscent of Crazy Box, although unlike that, Hopper do not disappear after landing and can be captured again. It will also try to run away from the player if they get too close to it.

Koopa Troopa
Unchanged from vanilla.

Lakitu and Spinies
Unchanged from vanilla.

Diving Lakitu
A unique Lakitu can be encountered only in the Purple Upstairs, within the Mirror Room equivalent, where one of the Lakitu Bros. can be found on the other side of the mirror. However, astute players will notice that the Lakitu Bros. do not appear in B3313, nor do they appear in the reflections of any other hub's mirrors. Sure enough, if Mario/Luigi approach for a closer look, the Lakitu will pass through the mirror and swoop down, trying to damage the plumbers.

Motos
Motos is a new enemy type added in B3313, after being scrapped in the base game. They are mechanical enemies that will pick up, run forward, and throw the player. They can be picked up from behind, similar to King Bob-Omb and Chuckyas.

Black Motos
Black Motos are the base variant of Motos, and appear most commonly in fire levels. They can be defeated by throwing them into a burning surface such as lava, and will drop a blue coin upon death.

Ice Motos
Ice Motos are a rarer variant of Motos, Appearing in Icy levels. They act like normal Motos, but can charge at the player if they are too far away, similar to Bowser. They can be defeated like any other Motos, but will usually have to be thrown into an icy surface with the burning tag instead.

Large Motos
Large Motos are Larger, boss variants of the Black and Ice Motos, and appear in Motos Factory and Frosty Battlefield respectively. Large Motos will act like Black Motos, but will periodically throw chasing fire at the player if they are far enough away, dealing 3 burning damage. If the player is grabbed, the Large Motos will throw them downwards instead of in an upwards arc, slamming them into the ground and dealing 4 damage. They can be defeated by throwing them onto a burning surface like any other Motos, and will drop a star upon dying. (Note: If the player is grabbed during the fire throw attack, they will be softlocked.)

Mr. Blizzard
Unchanged from vanilla.

Mr. I
Mr. I is a common enemy that takes the shape of an eyeball. The normal and large variants act as enemies, but the giant and aggressive ones should be avoided at all costs.

Normal
The normal version of the enemy. Will look at the player and occasionally shoot bubbles at you. they can be defeated by running around them fast enough, and will drop a blue coin upon defeat.

Large
Large Mr. I act similar to the normal variant, but are slightly larger and drop a star upon defeat.

Giant
These are giant versions of Mr. I. Appear in Mr. I's Basement and Mr. I's Maze. Unlike their regular counterparts, the giant Mr. I can slowly but surely move in the direction they are looking, if the player approaches them. They also kill with one touch.

Aggressive
A more aggressive version of Mr. I. They sit around small walls that block half of their view and look around nervously. If they notice the player, they immediately fly to them and instantly kill player.

Piranha Plant
Unchanged from vanilla.

There's 3 missions in the hack where you have to defeat 5 Giant Piranha Plants: in Tiny-Huge Island (beta), in Piranha's Igloo and in Wet-Dry Paradise.

Pokey
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files.

Scuttlebug
Unchanged from vanilla.

Skeeter
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files.

Snifit
Unchanged from vanilla.

Spindrift
Unchanged from vanilla, aside from having a different sprite which is smiling.

Swoop
Unchanged from vanilla, aside from having a different sprite found in the gigaleak files.

Thwomp
Stomps up and down in one spot, attempting to crush Mario for 3 slices of health. With a backflip, double-triple jump, or side-flip, the player can get on top of the Thwomp in order to gain more height. The Thwomps in B3313 have a darker shade of blue and a face more closely resembling the one in Super Mario World.

Spiked Thwomp
Unique to some levels of the game, Spiked Thwomps more closely resemble the spikier variant of the enemy that was present in previous Mario games (As well as Super Mario 64 DS). These Thwomps cannot be stood on, as doing so will inflict burn damage on Mario/Luigi for 3 slices of health. In some places, such as Wet-Dry Ruins, Spiked Thwomp can be destroyed by hitting it in the face.

Whomp
Whomps are Giant sentient slabs of rock. They are present in base SM64, but have reworked textures in B3313.

Whomp
The normal version of the Whomp. They walk around absentmindedly until they spot the player. upon doing so, they will run towards them and slam down in an attempt to crush them. If the player successfully dodges, they can ground pound on their back to kill them, or jump repeatedly to get up to 5 coins. they will drop 5 coins upon death.

King Whomp
King Whomp is a Boss version of the normal Whomp. It acts the exact same, but is larger, requires 3 hits to defeat, and spawns a star when it is killed.

Angry Sun
The Angry Sun is a unique enemy found in some desert areas.

It looks like a large fireball with a disgruntled face. It doesn't move and floats in the air, but it will shoot fire at the player, and if the player gets close enough to that, the Angry Sun will immediately head towards the player and set them on fire on contact. If the player goes too far while chasing (or if the player gets set on fire), the Angry Sun will immediately return to its start location. It was taken directly from Super Mario Bros 3, where it first appeared.