List of Glitches

The following is a list of unintentional glitches and crashes in the current version of B3313. For actual intended crashes, please see List of Crashes.

Some of these may or may not be intended and are thus not actually glitches but unless an official statement is given, they are presumed to be unintentional bugs.

Duplicate Star IDs
Not exactly a bug, per se, but is still an unintentional feature and one of the biggest roadblocks in the current version of B3313. Due to being partially unfinished, the vast majority of stars in v0.9 have duplicate star IDs. For the uninitiated, collecting a Star basically assigns its ID as "obtained". In both vanilla Mario 64 and B3313, this is what makes a given star appear as "collected". The problem with v0.9 is that there are several stars that share the same star ID, which means that if you collect one star, then every other star you come across with that same ID will be hollowed out, even if it's from an area you've never encountered before. Therefor, while the actual number of individual Stars that can be found in v0.9 is around 418, the amount of unique star IDs the player can obtain is closer to 178.


 * The team working on B3313 have said that they are planning on fixing this in v1.0.
 * This was also a bug in v0.7, (for example the Water Land chest star spawning 2 stars with the same ID) but there weren't as many stars so it wasn't as much of a problem.

Final Star Door Inaccessibility
Normally, the character is required to collect 13 Red Stars in order to enter the star door in Haunted Castle Grounds that leads to Randomized Realm, and by extension Eternal Fort and the ending cutscene. However, due to most of the Red Stars in the game not actually counting as Red Stars, the player will only be able to get 7, and will never actually be able to enter the door and thus access the final few stages. This bars access to not only the aforementioned Randomized Realm and Eternal Fort, but also the subsequent levels like Monochrome Castle Grounds and Star Road. However...


 * Interestingly, if you were to hack in the remaining stars, the door functions as normal, So it is likely that this will also be fixed in v1.0 when they fix the duplicate IDs issue.

Access to Eternal Fort (Beta)
Very rarely in Peach's Floor when entering the hole leading to Peach's Cell, they may instead end up in Eternal Fort (beta). This exploit actually allows the player to fight Bowser as one could in 0.7 and thus grab the Grand Star and witness the ending cutscene (plus access the following levels). This is one of 2 ways in the game the player can access Eternal Fort (Beta) as if they die and get sent back in front of the pipe in Randomizer Realm, it instead takes them to Eternal Fort.

Ending Errors
Upon beating Bowser in either Eternal Fort or Eternal Fort (beta) and being transported to the Monochrome Castle Grounds, the player's HUD will be completely missing and all of their cap switches will be deactivated, even if they return to the Plexal Lobby via the pipe in Star Road. This is only temporary, as a simple reset will fix both of these issues, but it does mean that some of the levels in Star Road like Dream Tower will be unbeatable due to their reliance on the Wing and Vanish caps.


 * This was a bug in v0.7, too.

Nighttime Castle Grounds Character Switching
The player is only able to switch between Mario and Luigi when they are in the regular Castle Grounds variant. As the Nighttime Castle Grounds is technically a separate map, doing so is not possible. A workaround for this is entering and exiting the Beta Lobbies until the player ends up in the daytime Castle Grounds (which can be denoted by its presence of ambience and running water in the moat).

Nighttime Castle Grounds Missing Door
When the player enters the Nighttime Castle Grounds, there is a chance that the double doors in the back of the castle leading to the Crescent Castle may be missing one of the doors on the left. Entering the remaining door from the wrong side will cause the player to be softlocked, and trying to leave crescent castle through the door on the right may cause the game to crash.

Twisted Castle Grounds Crash
For some reason, entering the pipe in Twisted Castle Grounds leading to the Uncanny Basement may crash the game, although this is not consistent.