List of Music Tracks

This is a list of music tracks used in B3313. The full soundtrack (as of 1.0 F2) can be found here.


 * Not every music track from the base game is still present, but most are. Some instruments were changed to be similar to what can be heard in beta footage.
 * As of versions 0.9 and 1.0, if the system clock is past 8 PM, a couple of tracks might have all of their instruments replaced with the "Piranha Plant's Lullaby" Music Box and be slightly slower as well.
 * As of that version as well, some tracks are sped up and slowed down in-game, changing the pitch as well. Examples of this being the songs playing in Bowser's Domain, Corrupted Beta Lobby and Bob-omb Cavern. Certain themes, such as the Koopa Shell and Powerful Mario themes, in these areas will have their speed changed as well.
 * A spreadsheet documenting all the music tracks in v0.9/v1.0 (with their in-game hexadecimal values) can be found here.

Music Tracks

 * Super Mario Bros. Theme (Title Screen) Arrangement: "Beta Version"
 * Super Mario Bros. Theme (Title Screen) Arrangement (Area example: Secret of the Plexus)
 * Powerful Mario Arrangement: Negative Aura Wing Cap by NewSupKaizo55 (Wing/Vanish Cap Theme) (Affected by Nighttime)
 * Powerful Mario Arrangement (Koopa Shell Ride Theme; the main Powerful Mario theme in pre-V1.0 builds) (Affected by Nighttime)
 * Powerful Mario from Super Mario 64 (Is slower than the original; affected by Nighttime in some areas).
 * File Select Arrangement: "Minor Key Version"
 * File Select Arrangement: "Flipped Upside Down Version" (Area examples: Crumbling Castle, Clockway Internals)
 * Inside The Castle Walls from Super Mario 64 (Affected by Nighttime in some areas)
 * Inside The Castle Walls Variation: "Minor Key Version" (Area examples: Plexal Lobby, Bowser's Castle)
 * Inside The Castle Walls Variation: "Peach's Floor Version" (Affected by Nighttime)
 * Inside The Castle Walls Variation: "+1 Semitone Higher Version" (Area examples: Crescent Castle, Orange Hall)
 * Inside The Castle Walls Variation: "Slightly Slower Version" (Area examples: 4th Floor, Genesis Basement) (Affected by Nighttime) (Slowed down in-game)
 * Inside The Castle Walls Variation: "4th Floor (corrupted) Version" (Slowed down in-game)
 * Inside The Castle Walls Variation: "Funhouse Version"
 * Inside The Castle Walls Variation: "Plexal Basement Version"
 * Inside The Castle Walls Variation: "Ultra Slow Version" (Area example: Floor 2B) (Affected by Nighttime in Floor 2B (Beta))
 * Inside The Castle Walls Arrangement: "Secret Castle Halls" by NewSupKaizo55 (Area examples: Pink Upstairs, Nighttime Vanilla Lobby)
 * Inside The Castle Walls Arrangement: "Cradle of Madness" (As heard in "Super Mario 64: CLASSIFIED") (Area example: Holy Yellow Switch Palace)
 * Inside The Castle Walls Remix: "Nebula Lobby" by NewSupKaizo55
 * Inside The Castle Walls Remix: "Bowser's Prison" by NewSupKaizo55 (Area example: Stellar Tower) (Affected by Nighttime) (Has a duplicate entry)
 * Inside The Castle Walls + Dire Dire Docks Remix: (v0.9) by NewSupKaizo55 (Area example: Ruins in the Blood Lake)
 * Inside The Castle Walls Variation: "Floor 4B Version"
 * Inside The Castle Walls Remix: "Dark Version" (Area Unknown)
 * Wrinkly 64 from Donkey Kong Country 3 (Area example: Toad's Lobby) (Affected by Nighttime)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "With Arpeggios" (Area example: 4th Floor (beta))
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Minor Key Version" (Area example: Toad Catacombs) (Affected by Nighttime)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Minor Key Version with Arpeggios" (Area examples: His Domain, Clock Hall) (Affected by Nighttime)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Ultra Low Pitched Slow Minor Key Version" (Area example: Bowser's Domain) (Slowed down in-game)
 * Bob-omb Battlefield from Super Mario 64 (Affected by Nighttime)
 * Bob-omb Battlefield Variation: "sm64.z64 Version" (Area example: Mt.z64)
 * Bob-omb Battlefield Variation: "AI Dementia BOB" by NewSupKaizo55 (Area example: Forgotten Battlefield) (Affected by Nighttime)
 * Bob-omb Battlefield Remix: "Minor Key" by ChrisRLillo and wasteofblood (Area example: Cozy Woods, Zany Castle) (Affected by Nighttime)
 * Bob-omb Battlefield Remix "Different Melody": "Chain Chomp Cliffs" by NewSupKaizo55 (Area example: Goomba Hills) (Affected by Nighttime)
 * Cold, Cold Mountain Variation: "Bob-omb Battlefield Melody Version" (based on a SiIvaGunner rip) (Affected by Nighttime)
 * Cold, Cold Mountain Arrangement: "Cold, Cold Crevasse Version" (v0.9) (Area example: Limitless Lighthouse) (Affected by Nighttime)
 * Dire Dire Docks (Beta) from Super Mario 64 (Affected by Nighttime)
 * Dire Dire Docks (Beta) Variation: "E3 1996 Version" (Area example: Jolly Roger Bay (beta), Drip Drop Depths) (Affected by Nighttime)
 * Dire Dire Docks (Beta) Variation: "With bassline from Vanilla DDD 'Phase 3' version" (Possibly Unused)
 * Dire Dire Docks Variation: "Slow Music Box Version" (Not to be confused with Nighttime version above, although this one can also be affected and become even slower) (Area examples: Aquatic Tunnel, Unagi's Tunnel)
 * Dire Dire Docks (Beta) Variation: "Fabricated Version" (Has a bad loop point and missing notes) (Affected by Nighttime)
 * Dire Dire Docks (Vanilla) Variation: "Bob-omb Cavern Version" (Affected by Nighttime) (Sped up in-game)
 * Dire Dire Docks (Vanilla) Variation: "Jolly Roger Coastline Version" (Speed and pitch altered in-game) (Uses Phases 2 & 3 Instruments) (Affected by Nighttime)
 * Dire Dire Docks Arrangement: "Dire Bubble Version" (Affected by Nighttime)
 * Dire Dire Docks Remix: "Dire, Dire Loss" (v0.9) by NewSupKaizo55 (Area example: Midnight Meadow) (Affected by Nighttime)
 * Slider Variation: "Stressing Slippery Slide" (Area example: Uncanny Moat) (Affected by Nighttime)
 * Slider + Bowser's Theme + Moo Moo Farm/Yoshi Valley from Mario Kart 64 Arrangement by NewSupKaizo55 (Area example: Carryboy Farmland) (Affected by Nighttime)
 * Cave Dungeon from Super Mario 64 (Affected by Nighttime very rarely)
 * Cave Dungeon Arrangement: "Flipped Upside Down Version": "Illusion Cave" by NewsupKaizo55 (Area examples: SGI Indy, Hazy Memory Cave) (Affected by Nighttime)
 * Cave Dungeon + Dire Dire Docks Arrangement: "Wet Dry Docks" by NewSupKaizo55 (Area examples: Dry Town, Sunken Castle) (Affected by Nighttime)
 * Wet Dry Docks Arrangement: "Positive Aura WDW" by NewSupKaizo55 (Area examples: Sunshine Isles, Wet-Dry Paradise) (Affected by Nighttime)
 * Cave Dungeon Arrangement: "Light Version" (Based on hazymaze.mid from VGMusic.com) (Area example: Cave City)
 * Cave Dungeon Remix by NewSupKaizo55 (Area example: Downtown City)
 * Lethal Lava Land from Super Mario 64 (Affected by Nighttime)
 * Big Boo's Haunt from Super Mario 64 (Affected by Nighttime very rarely)
 * Big Boo's Haunt Variation: "Fabricated Version" (Area example: Big Boo's Haunt (beta)) (Affected by Nighttime)
 * Koopa's Road Variation: "Flipped Upside Down Version": "Negative Aura Koopa Road" (v0.9) by NewSupKaizo55 (Area example: Bowser in The Dark World (Beta)) [Affected by Nighttime]
 * Boss Battle Variation (Different Instrumentation) (Area examples: Captain Fly Guy's Tower, Goomboss' Lair) (Affected by Nighttime)
 * Looping Steps Variation: "Slow Version" (Area example: Deadly Descent)
 * Looping Steps Variation: "CLASSIFIED 01.22.96 Version" (Area example: Twisted Red Hallway)
 * Looping Steps Variation: "Flipped Upside Down/Reversed Version" (Area example: Uncanny Basement)
 * Looping Steps Variation: "Jumpscare Version" (v0.9) (Short version used in a few jumpscare rooms, usually preceding a crash)
 * Ending Demo from Super Mario 64 + Saved the Princess (Full Version) from Super Mario Bros.: The Lost Levels (SMB2J) Arrangement (Area example: Royal Lobby) (Affected by Nighttime)
 * Here We Go! from Super Mario World + Bob-omb Battlefield Arrangement "Overworld (Beta)" by NewSupKaizo55 (Based on smwwd1.mid from VGMusic.com) (Unused)
 * SML1 Overworld Arrangement (Unused)
 * Ghost House from Super Mario World (v0.7) (Area example: Big Boo's Haunted Forest)
 * Donut Plains '95 "Rose-Tinted Purgatory Version" (As heard in "Super Mario 64: CLASSIFIED") (Area example: Twisted Castle Grounds) (Pitch altered in-game)
 * The Evil King Bowser from Super Mario World (Area example: Bowser in the Bully Battlefield) [Affected by Nighttime]
 * Underground from Super Mario World 2: Yoshi's Island Arrangement: "Crystal Clouds" by NewSupKaizo55 (Area example: Floating Hotel) (Affected by Nighttime)
 * Castle & Fortress from Super Mario World 2: Yoshi's Island (v0.7) (Area examples: Cryptic Hideout, The Star)
 * SMB1 Overworld from Super Mario All-Stars (Area example: Pleasant, Pleasant Falls) (Affected by Nighttime)
 * Underground from Super Mario Bros. Remix: "Funky Basement Sewer" by Bobstar (Area example: Internal Sewer System)
 * Swimming Around from Super Mario Bros. (Area example: Ultramarine Stronghold)
 * Swimming Around+Dire, Dire Docks Arrangement (Official v1.0). (Area Example: Ultramarine Stronghold)
 * Bowser's Castle from Super Mario Bros. + Inside the Castle Walls Arrangement: "The Corrupted File" by NewSupKaizo55 (Previously unused; gets used with an NLST swap in the official v1.0) (Area example: Shame)
 * World 4 (Giant Land) Map from Super Mario Bros. 3 Arrangement (Area example: Sunny Balcony)
 * Demon King Bowser from Super Mario Bros. 3 Arrangement (Area example: Bowser in the Sub)
 * SMW Desert from Super Mario Maker 2 (v0.7) (Area example: Desert Maze)
 * Beware The Forest Mushrooms from Super Mario RPG (Area example: Forest Maze)
 * Beware The Forest Mushrooms from Super Mario RPG Variation: "Very Slow Version" (Area example: Corrupted Beta Lobby) (Same track ID as above, slowed down in-game)
 * Beware The Forest Mushrooms from Super Mario RPG Remix: "Tall, Tall Treetops" (Based on a scrapped arrangement for the same level intended for "Epilogue" in "Super Mario 64: CLASSIFIED")
 * Let's Go Down the Wine River from Super Mario RPG (Area example: Greenhouse Framework) (Affected by Nighttime)
 * Let's Go Down the Wine River from Super Mario RPG Variation: "Softer Version" (Area example: Vanish Cap within the Plexus)
 * Sunken Ship from Super Mario RPG (v0.7) (Area example: Minion Base)
 * Grand Bridge from Yoshi's Safari Arrangement (Area example: Internal Garden) (Affected by Nighttime)
 * Thwomp Caverns from Mario & Luigi: Partners in Time (v0.7) (Area example: Cold, Cold Crevasse)
 * Thwomp Caverns Arrangement: "Freezing Cold Crevasse" (v1.0 Unabandoned only) by NewSupKaizo55 (Area example: Cold, Cold Crevasse)
 * Toad Town from Mario & Luigi: Partners in Time (v0.7) (Area example: Midnight Meadow)
 * Banshee Boardwalk from Mario Kart 64 (Area examples: The Void, Checkerboard)
 * Coincentration from Super Mario 64 DS (Area examples: Lethal Cavern (v0.7), AI Undergrounds) (Affected by Nighttime)
 * Entrance from Peach's Castle (GameCube Tech Demo) Arrangement (Area example: Parallel Lobby)
 * Cave from Peach's Castle (GameCube Tech Demo) Arrangement (v0.9) (Area examples: Sandy Skyloft, Desert Maze)
 * Chanterelle's Song from Paper Mario Arrangement (Area example: Star Road)
 * Bowser's Room Theme by Bobstar (Area example: Bowser's Prison, Underground Passageway) (Affected by Nighttime in some areas)
 * Peach's Cell / Eternal Fort by Bobstar (Affected by Nighttime)
 * Lunar Tower by wasteofblood (Affected by Nighttime)
 * Solar Tower by wasteofblood (Affected by Nighttime)
 * Balcony (v0.9) by wasteofblood (Affected by Nighttime)
 * Salty, Salty Shore by wasteofblood (Area example: Bountiful Beach) (Affected by Nighttime)
 * Melting Magma Mound by wasteofblood (Affected by Nighttime)
 * Motos Factory by ChrisRLillo and NewSupKaizo55
 * Infinite Castle Maze by NewSupKaizo55 (Area examples: Crimson Hallway (v0.9), Tubular Lobby) (Has two additional duplicates)
 * River Twygx Bed from Super Paper Mario Remix: "SM64ARG: The Internal Plexus" by NewSupKaizo55 (Polygonal Chaos)
 * Chroma Tundra (v0.9) by wasteofblood (Affected by Nighttime)
 * Unknown Track (v0.9) (Area example: Minion Base)
 * Grim Green Forest by NewSupKaizo55 (Area example: Zany Forest) (Affected by Nighttime)
 * Grim Green Forest 2 (v1.0 Unabandoned/Unabandoned Hotfix) (Area example: Oak Slide) (Affected by Nighttime)
 * Diminished Faces by NewSupKaizo55 (Previously unused in v0.9; used in Unabandoned and official v1.0) (Area examples: Unsettling Maze [Unabandoned], Dark Forest [official v1.0])
 * Anomaly by NewSupKaizo55 (Previously unused; used in the official v1.0) (Affected by Nighttime)
 * Tick Tock Clock by NewSupKaizo55 (Previously unused; used in the official v1.0) (Area example: No Man's Land) (Affected by Nighttime)
 * Ambiance Track with several clips of Princess Peach calling for Mario (Area examples: Peach's Secret Corridor, Imperfect Sanctuary Lobby)
 * Other Unidentified and Possibly Unused Tracks (Check the spreadsheet)
 * Other Unnamed Tracks from 0.9/1.0 (If there are any)
 * Ghost House (Super Mario Bros. 3) from Super Mario Maker 2 Arrangement (v0.7) (Area example: Dark Hallway)
 * Barrel Volcano from Super Mario RPG Arrangement (v0.4) (Unused and unplayable normally)
 * Delfino Plaza from Super Mario Sunshine Arrangement (v0.3/v0.4) (Unused and unplayable normally) (Has a duplicate entry)
 * Bowser's Magma Mountain from Mario Party Arrangement (Unabandoned Hotfix) (Unused and unplayable normally)

Trivia

 * In areas with cap blocks or koopa shells where the music is altered in-game (speed or pitch), the music for the cap and riding a koopa shell will also be affected. (Area example: Jolly Roger Coastline, Bowser's Domain)