Uncanny Courtyard

Uncanny Courtyard is an area in B3313.

Description
The area has 3 states: peaceful, windy and crimson.

In the peaceful state, the main section of the area looks similar to the vanilla Courtyard, but with no plaque inside the fountain. A wall separates this section from a hedge maze, which leads to a different castle other than Peach's.

In the windy state, the whole area is grey, the fountain is now drained but with the plaque inside, there are no more Boos, and the door leading back to Peach's castle is now farther away. There is a maze with high walls up ahead.

In the crimson state, there is nothing besides the fountain, a carpet leading up to it, and total blackness.

The windy state can be reached from the peaceful and crimson states by jumping into the fountain. All states can be reached from warps found throughout the hack.

Origins
The area is mainly inspired by the vanilla area of the same name. The maze in the peaceful state appears to be inspired by Greenio's “Promo Show” video. Textures are mainly taken from the Shoshinkai beta version of Super Mario 64, as well as the vanilla game. The concept of the maze in the windy state was used earlier in the hack as the Maze, a since-removed area.

The music playing in the crimson state (and the windy one, if accessed from there) is the "Haunted House" theme from the same game's OST.

Stars
This area has 2 stars to collect:


 * In the peaceful state, MIPS can be caught twice in a hole above the single door leading to Peach's castle after getting 15 and 50 stars, respectively.

Leading here

 * Balcony: Fall down into the sky. (This lands you in the windy state.)
 * Crimson Hallway: Go through the single door to the right of the key door. (This lands you in the peaceful state.)
 * Plexal Upstairs: On the bottom floor, go through the hole in the wall to the right of the Jolly Roger Bay painting. (This lands you in the crimson state.)
 * Sinister Clockwork: Jump into the pipe at the top of the area. (This lands you in the crimson state.)
 * Vanilla Lobby: Go through the door leading to the courtyard. (This lands you in the peaceful state.)

Leading away

 * Battle Fort: In the peaceful state, jump into the hole found in the main section.
 * Checkerboard: In the windy state, stand on top of the plaque found deep in the maze.

Two-way

 * Beta Lobby A: In the peaceful state, go through the single door in the main area.
 * Funhouse: In the peaceful state, go through the single door past the hedge maze.
 * Plexal Lobby: In the windy state, go through the single door at the end of the hallway in the main area.

Trivia

 * The MIPS in Uncanny Courtyard and Vanilla Basement are both part of the overworld and therefore both will advance MIPS stage 1 to MIPS stage 2 for all MIPS in the game when one is caught for the first time. Because of this, it is not possible to get 4 stars total from both overworld MIPS. You can only get 2 stars from one or the other, or 1 star from each overworld MIPS. The only exceptions are the MIPS in Crimson Hallway and Wing Cap by the Rainbow Highway as those 2 MIPS are inside of courses and therefore will not advance the MIPS stage when caught, however, they are still affected by MIPS stage advancing when an overworld MIPS is caught, making it recommended to catch the 2 course MIPS first before the 2 overworld MIPS as you will lose the course MIPS stars permanently if you don't, making it impossible to collect every single star in the game.
 * This area has many similarities to Super Mario 64 DS, since the hole leading to Battle Fort is in the same spot as in Super Mario 64 DS, and the hole in the wall above the door is also in Super Mario 64 DS.
 * Collecting the MIPS 2 star in Uncanny Courtyard is one of the triggers that presses the Yellow Switch automatically.
 * Pressing the Yellow Switch will collect the MIPS 2 star automatically.