Silent Hall

Silent Hall is an area in B3313.

Description
The area is a small hallway, leading to three double doors at the end.

Origins
The area's layout appears to be an original creation. Textures are mainly taken from beta versions of Super Mario 64.

There is no music playing in the area, as the name implies.

As of v0.9, a faint sound of an owl hooting twice can be heard every few seconds.

Two-way

 * Bowser's Maze: Go through the double door to the left of the front one.
 * Castle Grounds: Go through the single door at the back.
 * Plexal Basement: Go through the double door to the right of the front one.

Leading Away

 * Uncanny Moat/Vanish Cap within the Plexus: Jump into the painting with the cap on it. (It's random, but it has a higher chance of sending you to Uncanny Moat, rather than Vanish Cap within the Plexus.)

Trivia

 * As of v0.9 background ambience that sounds like an owl hooting can be heard in this area, ironically making the hall no longer silent.
 * (v0.9) If you trigger ACT 1 by waiting on the title screen for 35 seconds, the painting will instead have a higher chance of sending you to Vanish Cap within the Plexus, instead of Uncanny Moat, undoing the effect of ACT 0.

Version History

 * v0.9
 * Added background ambient noise of an owl hooting.
 * If ACT 1 is triggered, the painting will have a higher chance of sending you to Vanish Cap within the Plexus instead of Uncanny Moat
 * v0.7
 * Vanish Cap within the Plexus added