List of Music Tracks

This is a list of music tracks used in B3313.


 * Every track from the base game is assumed to still be present. Some instruments were changed to be similar to what can be heard in beta footage.
 * As of version 1.0, if your system clock is past 8 PM, a couple of tracks might have all of their instruments replaced with the "Piranha Plant's Lullaby" Music Box.
 * Super Mario Bros. Theme (Title Screen) Arrangement: "Beta Version"
 * Super Mario Bros. Theme (Title Screen) Arrangement (Area example: Secret of the Plexus)
 * Powerful Mario Arrangement: Negative Aura Wing Cap by NewSupKaizo55 (Wing/Vanish Cap Theme) (Affected by Nighttime)
 * Powerful Mario Arrangement (Koopa Shell Ride Theme) (Affected by Nighttime)
 * File Select Arrangement: "Minor Key Version"
 * File Select Arrangement: "Flipped Upside Down Version" (Area example: Crumbling Castle, Clockway Internals)
 * Inside The Castle Walls Variation: "Minor Key Version" (Area example: Plexal Lobby)
 * Inside The Castle Walls Variation: "Peach's Floor Version"
 * Inside The Castle Walls Variation: "+1 Semitone Higher Version" (Area example: Crescent Castle)
 * Inside The Castle Walls Variation: "Slightly Slower Version" (Area example: 4th Floor) (Affected by Nighttime)
 * Inside The Castle Walls Variation: "4th Floor (corrupted) Version"
 * Inside The Castle Walls Variation: "Funhouse Version"
 * Inside The Castle Walls Variation: "Plexal Basement Version"
 * Inside The Castle Walls Variation: "Ultra Slow Version" (Area example: Floor 2B) (Affected by Nighttime in Floor 2B (Beta))
 * Inside The Castle Walls Variation: "Different Key and Instruments + Strings Solo" (Area example: Nighttime Vanilla Lobby, Pink Upstairs)
 * Inside The Castle Walls Arrangement: "Unsettling Version" (As heard in "Super Mario 64: CLASSIFIED") (Area example: Holy Yellow Switch Palace)
 * Inside The Castle Walls Remix: "Nebula Lobby" by NewSupKaizo55
 * Inside The Castle Walls Remix: "Stellar Tower Version" (Affected by Nighttime)
 * Inside The Castle Walls + Dire Dire Docks Remix: (v0.9) (Area example: Ruins in the Blood Lake)
 * Wrinkly 64 from Donkey Kong Country 3: (Area example: Toad's Lobby)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Slower Version" (Area example: Pipe Playrooms)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Minor Key Version" (Area example: Toad Catacombs, TBA)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Alternate Minor Key Version a.k.a. His Domain" (Area example: Clock Hall, TBA) (Affected by Nighttime)
 * Wrinkly 64 from Donkey Kong Country 3 Arrangement: "Very Low Pitched Version" (Area example: Bowser's Domain)
 * Bob-omb Battlefield from Super Mario 64 (Affected by Nighttime)
 * Bob-omb Battlefield Variation: "sm64.z64 Version"
 * Bob-omb Battlefield Variation: "Forgotten Battlefield Version"
 * Bob-omb Battlefield Remix: "Minor Key" (Area example: Cozy Woods)
 * Bob-omb Battlefield Remix: "Different Melody" (Area example: Goomba Hills) (Affected by Nighttime)
 * Cold, Cold Mountain Variation: "Bob-omb Battlefield Melody Version" (based on a SiIvaGunner rip)
 * Cold, Cold Mountain Arrangement: "Cold, Cold Crevasse Version" (v0.9)
 * Dire Dire Docks Variation: "Music Box Version" (Area example: Aquatic Tunnel)
 * Dire Dire Docks Variation: "Fabricated Version" (Has a bad loop point)
 * Slider Variation: "Minor Key Version" (Area example: Vanish Cap Under the Moat (Beta)?)
 * Cave Dungeon Arrangement: "Flipped Upside Down Version" (Area example: SGI Indy)
 * Cave Dungeon + Dire Dire Docks Arrangement: "Wet Dry Docks" by NewSupKaizo55 (Area example: Dry Town, Sunken Castle) (Affected by Nighttime)
 * Wet Dry Docks Arrangement(s) (Area example: Wet Town)
 * Cave Dungeon Arrangement: "Light Version" (Based on a MIDI from VGMusic.com) (Area example: Cave City)
 * Cave Dungeon Remix: (Area example: Ancient City?)
 * Cave Dungeon Remix: (Area example: Flooded Ancient City?)
 * Lethal Lava Land from Super Mario 64 (Affected by Nighttime)
 * Big Boo's Haunt Variation: "Flipped Upside Down Version"
 * Big Boo's Haunt Variation: "Fabricated Version" (Check if not actually a duplicate of the above)
 * Bowser's Domain Variation: "Flipped Upside Down Version" (v0.9) (Area example: Bowser In The Dark World (Beta))
 * Boss Battle from Super Mario 64 (Affected by Nighttime)
 * Looping Steps Variation: "Slow Version" (Area example: Deadly Descent)
 * Looping Steps Variation: "CLASSIFIED 01.22.96 Version" (Area example: Twisted Red Hallway)
 * Looping Steps Variation: "Flipped Upside Down/Reversed Version" (Area example: Uncanny Basement)
 * Looping Steps Variation: "Jumpscare Version" (v0.9) (Short version used in a few jumpscare rooms, usually preceding a crash)
 * Ending Demo from Super Mario 64 + Saved The Princess (Full Version) from Super Mario Bros.: The Lost Levels (SMB2J) Arrangement (Area example: Royal Lobby) (Affected by Nighttime)
 * Ghost House from Super Mario World (v0.7) (Area example: Big Boo's Haunted Forest)
 * Donut Plains '95 "Rose-Tinted Purgatory Version" (As heard in "Super Mario 64: CLASSIFIED") (Area example: Twisted Castle Grounds)
 * The Evil King Bowser from Super Mario World (Area example: Bowser in the Bully Battlefield)
 * Underground from Super Mario World 2: Yoshi's Island Arrangement by NewSupKaizo55 (Area example: Floating Hotel) (Affected by Nighttime)
 * Castle & Fortress from Super Mario World 2: Yoshi's Island (v0.7) (Area example: Cryptic Hideout)
 * SMB1 Overworld from Super Mario All-Stars (Area example: Pleasant, Pleasant Falls) (Affected by Nighttime)
 * Underground from Super Mario Bros. Remix: "Funky Basement Sewer" (Area example: Internal Sewer System)
 * Swimming Around from Super Mario Bros. (Area example: Sea Fort)
 * Super Mario Bros. 3 Giant Land Map Arrangement (Area example: Sunny Balcony)
 * SMW Desert from Super Mario Maker 2 (v0.7) (Area example: Desert Maze)
 * Beware The Forest Mushrooms from Super Mario RPG (Area example: Forest Maze)
 * Beware The Forest Mushrooms from Super Mario RPG Variation: "Very Slow Version" (Area example: Corrupted Beta Lobby)
 * Beware The Forest Mushrooms from Super Mario RPG Remix (As heard in early previews of "Epilogue" from "Super Mario 64: CLASSIFIED") (Area example: Tall, Tall Treetops)
 * Let's Go Down the Wine River from Super Mario RPG (Area example: Greenhouse Framework) (Affected by Nighttime)
 * Let's Go Down the Wine River from Super Mario RPG Variation: "Softer Version" (Area example: Vanish Cap within the Plexus)
 * Grand Bridge from Yoshi's Safari Arrangement (Area example: Internal Garden) (Affected by Nighttime)
 * Sunken Ship from Super Mario RPG (v0.7?) (Area example: Minion Base)
 * Thwomp Caverns from Mario & Luigi: Partners in Time (v0.7) (Area example: Cold, Cold Crevasse)
 * Toad Town from Mario & Luigi: Partners in Time (v0.7) (Area example: Midnight Meadow)
 * Banshee Boardwalk from Mario Kart 64 (Area examples: The Void, Checkerboard)
 * Coincentration from Super Mario 64 DS (Area examples: Lethal Cavern (v0.7), AI Undergrounds)
 * Entrance - Peach's Castle GameCube Tech Demo (Area example: Parallel Lobby)
 * Bowser's Room Theme by Bobstar (Area example: Bowser's Prison, Underground Passageway)
 * Peach's Cell / Eternal Fort by Bobstar
 * Lunar Tower by wasteofblood
 * Solar Tower by wasteofblood
 * Balcony (v0.9) by wasteofblood
 * Melting Magma Mound by wasteofblood
 * Unknown Track (Area example: Crimson Hallway (v0.9), Tubular Lobby)
 * Unknown Track (Area example: Polygonal Chaos)
 * Unknown Track (v0.9) (Area example: Chroma Tundra)
 * Grim Green Forest by NewSupKaizo55
 * Ambiance Track with several clips of Princess Peach calling for Mario's name (Area examples: Peach's Secret Corridor, Imperfect Sanctuary Lobby)
 * Other Unknown Tracks from 0.9/1.0 (Help Needed)