List of Versions

This page aims to list every different version of B3313 and notable changes between them.

v0.2
The first version currently available to the public.

v0.2.5

 * Removed warp pipes in the Castle Grounds, these pipes were likely used for testing.

v0.3

 * Fixed Luigi Model, previously, colors were broken leading to it looking like it had color spots.
 * Possibly 8 new Areas.
 * New logo, the old one was tilted and had a darker shade of blue.

v0.4
Released on April 26, 2021. First publicly released version.

v0.5.6
A previously unreleased development version, likely from June or July 2021. Closely resembles the later publicly released 0.6 build.


 * New models for the Castle Grounds, Plexal Hallway, and Plexal Lobby.
 * The Crescent Castle was added.

v0.6
Released on July 29, 2021. This release was a subtle reference to the mythical July 29th, 1995 build of Super Mario 64. Every B3313 version from 0.6 to 0.6.9 has two variants; one where you can play as Luigi and one where you can play as Mario.


 * 40 new areas.
 * Removed areas: Chief Chilly Challenge, Maze, Sky Stronghold, and Snow Tunnels.
 * New voice lines.
 * New "collected star" texture.
 * Fog in certain areas.
 * More NPC dialogue lines.
 * New ending route: through Bowser's Castle.

v0.6.1
Released on July 29, 2021.


 * Some game-breaking bugs fixed.

v0.6.2
Released on July 30, 2021.


 * General bugfixes.
 * C9 instance of Frosty Highlands added as intentional duplicate, similarly to Snow Slide (the C11 one was removed by v0.7).

v0.6.3
Released on August 1, 2021.


 * New Checkerboard in C15.

v0.6.4
Released on August 4, 2021.


 * New area: Scary Sewer Maze.
 * The first jumpscare of the hack, Faceless Mario in Cryptic Hideout.
 * New Checkerboard in WC, fixing the Sandy Skyloft crash present in a previous version.

v0.6.5
Released on August 14, 2021.


 * General bugfixes.
 * Addition of the shadowy figure to Scary Sewer Maze.

v0.6.6
Released on August 16, 2021.


 * New area: Bowser's Floor (inaccessible).

v0.6.7
Released on August 19, 2021.


 * New areas: Bowser Hallway, Cool, Cool Mountain (beta), Peaceful Sewer Maze.
 * New beta movement: inability to turn in water, fast ground pound, flying when shot out of a cannon, and regeneration.
 * Boos can now be killed without ground pounding.

v0.6.8
Released on August 23, 2021.


 * New areas: Bob-omb Village, Bowser's Prison, and Dead Village.

v0.6.9
Released on September 23, 2021.


 * New areas: Bob-omb Tower, Creepy Cove, Ruins in the Blood Lake, Peach's Floor, and Plexal Upstairs.
 * New ending route: through Bowser's Floor.
 * Expansion of several hub areas as a way of increasing integrity and removing repetitive warps.
 * New animation after initially spawning into the Castle Grounds.

v0.7
Released on November 22, 2021.


 * 10 new areas.
 * Fast-travel system.
 * Ability to change between Mario and Luigi.
 * FOV and aspect ratio settings.
 * New star models.

v0.8
Despite his original plans, Christopher continued working on the hack as a result of his disappointment with the sluggish progress of B3313's decomp port. This is also the last version of B3313 to be able to be edited through binary hacking tools like SM64 ROM Manager and Quad64 by default.

This version was not previously released to the public, it is one of the many development ROMs from between 0.7 and 0.9's release. It has specifically been selected for a release due to it being the last console compatible build (with some small edits).


 * More than 10 new areas.
 * Revamped sound effects.
 * New music.
 * More stars to collect.
 * New enemies.
 * A fully functional "AI" capable of personalizing the player's experience based on variables derived from their gameplay style.

B13 (a small b3313 1.0 preview)
Released on July 30, 2022. All versions of B3313 from B13 and onwards are unable to be edited with SM64 ROM Manager and Quad64. User 'JohnCartoonist' has found out that it is possible to make texture changes through Texture64.


 * New areas introduced: Bountiful Beach, Ghost House, Grim Green Forest, Cozy Woods and Koopa Hideout.
 * Added ripple animation when touching paintings, like in the vanilla game.
 * For levels entered through paintings, the player will exit through the painting after dying or collecting a star.
 * Removed stars for collecting 100 coins. The number of coins is now preserved between levels. Collecting 100 coins gives 1 life, like in Super Mario Bros.
 * Dialog boxes now open and close more slowly.
 * The player can now turn around in the water.
 * Luigi is missing from this version.

Motos Factory
Released on January 13, 2023.


 * New areas introduced: Motos Factory, an updated version of Big Boo's Fortress, Unsettling Maze, Scorched Tar Land, Blazing Bullet Factory, and a bit of Stellar Tower.
 * RTC system introduced.
 * Mutant Toad introduced.
 * In this version, Luigi can switch in Big Boo's Fortress by entering the double doors with the letter L in front of the mirror.
 * Fixed the Wing Cap's flight mechanic so that the player now flies where they were directed (rather than falling down) and also leaves a trail of sparks in the air.

v0.9
Released on May 29, 2023. Known as the "abandoned" version due to its sudden release and the cancellation/hiatus of the hack being announced after the fact. It is actually not a version aimed for a public release, but instead a development ROM from a very late phase of 1.0's development, being altered to make it uneditable in most binary hacking tools as a preventive measure. This is the last version to be endorsed by B3313's lead developer ChrisRLillo.


 * Added RTC system. Now the game checks your system time and changes some areas depending on the time.
 * Over 200 areas.
 * Added third jumpscare: Mutant Toad.
 * Added end levels after Eternal Fort (beta)/Eternal Fort: Monochrome Castle Grounds, Monochrome Lobby, World of Dreams, Star Road, Dream Tower, Peach's Secret Slide (beta), Cave Dungeon, Nightmare Tower, and Corrupted Challenge, but currently they can only be reached using exploits and cheats.
 * When entering certain levels, the HUD may change, usually switching between 4 main HUDs, but some levels have variations of the 4. More will be added soon.


 * Now the Yellow Switch can be pressed in Holy Yellow Switch Palace. This causes texture glitches as well as a random selection dialog.
 * Updated Toad model. Now they are gloomy and with lowered hands.
 * Over 300 stars (425 according to BikdipOnABus' spreadsheet). Unfortunately, only 178 can be collected due to the common ID of the stars.
 * Added Red Stars that unlock some moves and entrances to Toad's Lobby and Crescent Castle, Yoshi also spawns (all of which are not initially available), but due to the incompleteness of this version, only 7 real Red Stars can be found (all the rest are just repainted ordinary stars).
 * Added a new object: Core. When approaching it, the textures nearby begin to glitch and if the player enters the Core in any way, the game usually crashes (except for unique cases, for example, the light version of AI Headquarters).
 * Added a new phenomenon: Peach's Ghost.
 * Added Personalization Values. It is secretly activated by a number of factors (how many players have died, how many stars his have collected, etc.). Upon activation, the following things appear among other things:
 * Coin Discoloration: These usually appear in place of normal coins and have different effects depending on their color.
 * Enemy Discoloration: Usually replace normal enemies and have different abilities based on their color.
 * Added Green Star. Its function and purpose are still unknown.
 * Removed areas: Big Bob-omb's Fortress, Whomp's Fortress (beta), Tall, Tall Mountain, Empty Flooded Hallway and Infernal Tower.
 * The Snow Tunnels are back with a slightly modified look.
 * Added Grand Star rotation animation in Eternal Fort/Eternal Fort (beta) (before that it was just a rotating 2D texture).
 * New soundtracks and arrangements.
 * Added Ultimate ? Block. It gives 3 caps at once and only appears once in Goomboss Battle (if all caps have been unlocked).

Unofficial Versions
Made by a good chunk of the developers who worked on v0.9 and is separate from the cancelled 1.0 version Chris was working on. Known as the "unabandoned" version.

v1.0 (unabandoned)
Released on July 31, 2023.


 * Fixed Star IDs.
 * One side effect of this shifting is that if you keep your save file from 0.9, and use it in the Unabandoned version, certain stars you had before will become uncollected again, and certain stars that you hadn't collected become collected. this is especially annoying if you had collected red stars as well, as you have to figure out which Red Stars you need to recollect. (usually via trial and error) However, the actual number of stars you have only changes slightly (depending on how many you had).
 * Some intentional and unintentional crashes were removed (For example, you used to be able to crash if you tried to exit through the left door in Crescent Castle).
 * Added extra content. For example, the door that used to lead to the Castle Courtyard in Dudaw12's Beta Recreation instead leads to Wall Castle, and the door leading to the Dudaw Courtyard being moved to another door to the left.
 * Fixed the (intended) ending route and added new content for the ending.
 * Some warps were changed (for example, dying in Plexal Upstairs no longer takes you to Vanilla Lobby, and instead takes you to Plexal Lobby).

v1.0 (unabandoned hotfix)
Released on August 28, 2023.


 * Fixed duplicate stars.
 * Fixed some crashes.
 * Readded Captain Fly Guy.
 * Added silver star mission in Grassy Highlands.
 * Re-enabled post credits ACT 1 mode.
 * Tweaked Cave Dungeon.
 * Backflip now unlocks at 2/3 red stars as intended.
 * Fixed Dream Tower cage collision.
 * Fixed stars going OOB from level scaling.
 * Better water camera.
 * Some A.I. trolling.

v1.0 (unabandoned hotfix with WasteOfBlood music)
Released on October 30, 2023.


 * Changed the music in Chroma tundra, Melting Magma Mound, Balcony, Solar Tower, Lunar Tower, Big Boo's Fortress, Bob-omb Village, Cozy Woods, and Big Boo's Haunted Forest.

Non-Public Versions

 * v0.1: Not much is known about this version, it is however known that the only 4 areas included at this point in development were the Plexal Basement, Dry Town, Pleasant, Pleasant, Falls, and Bob-Omb River.
 * v0.6.8 Yaha build: A joke version, replacing Luigi's triple/long jump sound effect in the titular version with the "Yaha!" (which Cristopher notoriously used to dislike in that period) often heard in Super Mario 64 footage. This version is currently lost, as it has since been deleted from Mediafire.
 * v0.6.9.7: One of the rare instances when a playtester build was given an actual name. It was mostly intended for multiplayer testing over Net64, and already contained much of the new content later publicly released in v0.7.
 * Big Chungus build (v0.7, possibly older versions): Another joke version where Mario is replaced with Big Chungus, the meta-ironic mascot of post-2019 Reddit meme culture. This version has not been publicly released; however, it was released in Chris' discord.
 * E3313: B3313 v0.7, but with an E3 1996 flair.
 * Besides the versions listed above, hundreds of test builds have been shared around by the dev team (some being a handful of the builds present in the archive), although, these were only passed down to select playtesters.

Extra Information
Recently, it was discovered that some "developer only" builds were archived on a website: https://benedani.xyz/files/bee/original/ Interestingly, it seems like some extra builds are in the archival as well, ones that weren't publicly talked about. These include:

B13_greendemon, B13_prehotfix, B13_rom1, B13_rom2, B13_rom3, v0.6.9_Sep23 v0.6.9_Sep24, and E3313.

Credit to Mossblock9702 (for finding the archive) and Benedani (for archiving the ROMs).