Mario

Mario is one of the two playable characters in B3313. (he is player 1 and Luigi is player 2)

Description
He's Mario, what do you expect?

Mario in B3313 uses a beta model, (nicknamed 'Mario_old' in the iQue source code) which has the following visual differences:


 * Lower poly head model. Mario's back hair is sharper, the back of his cap isn't rounded, and his nose isn't rounded on its sides either. Another thing to note is how Mario's cheeks are flat. The rest of Mario's body is identical to how it is in the retail release of Super Mario 64.
 * Lighter sideburns.
 * Darker shading.

Moveset
At the start, you have an identical moveset to that of the Shoshinkai (also known as Spaceworld in later years) demo, with the main difference being the jump height.

This moveset is very limiting, as Long Jumps, Kick Flips, (a function that was scrapped in vanilla) backflips, breakdancing, and crawling are locked behind collecting red stars.

Role in B3313
Mario and his brother Luigi are trying to escape from the castle's internal plexus, the domain of the AI, which keeps them imprisoned in endless dark labyrinths and places inhabited by aggressive creatures. Mario also collects numerous stars in the castle along the way.

Trivia

 * In B3313, Mario uses the model from the 1995 SM64 Prototype.
 * In the actual source code, there was an unused head and torso model with modeled out mustache and buttons, however only Luigi's version of this unused model was recovered, the Mario version is likely lost.
 * B3313 actually modified the beta model to include hatless and wing-cap versions, something that wasn't present in the original model.
 * At a rare chance, he will lose his cap and remain capless.