List of B3313 Contributors

This is a list of developers and other people who have significatly contributed to the creation of B3313 and to its further community activity, along with some information on what they worked exactly (if known). Some of this information may not yet be exactly relevant as 1.0 has received no official release yet.

Developers and sources

 * Alieneer - Code source (The Junuary Project lead developer)
 * Arthurtilly - Area design (Plexal Lobby post-Abandoned), programming (e.g. Motos behaviour) (Super Mario 64 Randomizer developer)
 * Benedani - Engine development, programming (ASM and C code injection)
 * BlackJoystick - Area design (e.g. Floor 2B)
 * Blakeoramo - Engine development
 * Bobstar - Music design (e.g. Bowser's Prison)
 * Cavin856 - Area design, programming (ASM)
 * ChrisRLillo - Lead development
 * Curly - Area design, animations
 * Disco - ?
 * Dudaw - Major inspiration and information source (Super Mario 64 Beta Revival Project lead developer)
 * Dynalox/Bombachu - Area design
 * Felegg - Object source (Please Come to the Castle developer)
 * FluffaMario - Improved Mario/Luigi model
 * Gab64 - Area design (e.g. Cryptic Hideout)
 * Greenio/Annielogue - Area design (e.g. Genesis Basement) (Super Mario 64: Classified developer)
 * Gronoti - Area design (e.g. Chroma Tundra) (Super Mario 64: The 4th Floor developer)
 * Halo - Area design (e.g. Silent Sewers), texture design (Zeta64 developer)
 * Hornet - Texture design (paintings, HUD, etc)
 * iProgramInCpp - Area design (e.g. Goomba Hills) (Gamma64 lead developer)
 * jefftastic - Area design (Super Mario 64: Warped Worlds, sm64.z64 developer)
 * JoshTheBosh - Programming (ASM and C code injection), area design, music design
 * Kaze Emanuar - Beta star model
 * Kyan Pepper - Area design (e.g. Carryboy Farmland)
 * Lily - ?
 * Marionova - Area and music design (Breaking the Barrier lead developer)
 * Mediafire omega (a.k.a. AleFunky) - Area design (e.g. Goomba Town)
 * NewSupKaizo55 - Music design (e.g. Dry Town)
 * NicoSwitch - Music design (e.g. Plexal Lobby)
 * PatCangy - Area design (e.g, Polygonal Chaos)
 * Pointnclick - Area design (e.g. Randomized Realm)
 * psi64 - Texture design
 * Pyro Jay - Programming
 * Quills - Area design (Mario Can't Remember developer)
 * Rovert - Enemy design (Beyond the Cursed Mirror developer)
 * SigmaShield - Area design (e.g. Solar Tower and Lunar Tower)
 * someone2639 - Programming
 * SonicAndMarioGames1985 - Area design (Dream64 developer)
 * SpongeToo - Texture design
 * Stanley - ?
 * Supercoolmario999 - ?
 * Super Mario 64 Beta Archive - Area design inspiration (e.g. Jolly Roger Bay (beta) and Snow Ravine) and music design inspiration (e.g. Haunted Mansion) (Super Mario 64 ARG video series)
 * The Bob - Area design
 * TheGreatestRoman - Object placement (B3313 Wiki creator, map creator)
 * The Preservation Project - Nintendo Spaceworld 1995 level models, textures, and HUD
 * Ultra Mario World 64 - Area design inspiration (e.g. Nebula Lobby) and music design inspiration (e.g. Parallel Lobby and Royal Lobby)
 * Usernamesarespiders - Area design (e.g. Wiggler's Forest Fortress pre-Abandoned model)
 * wasteofblood - Music design
 * Willisaclown - ?
 * Zany Z-Fight - Area design, texture design

Community contributors

 * BikdipOnABus - v0.9 documentation
 * Emax64 - Unabandoned Star Display creator, WOB music patch developer
 * Floralys - B3313 sm64-excoop port developer
 * MeefyBiracle - v0.9 map designer
 * Phil564 - WOB music patch developer
 * Primarina - v0.7 Star Display creator
 * sc22 - B3313 website designer (now defunct)
 * Thunder - WOB music patch developer
 * TikalSM64 - B3313 sm64-excoop port developer